mirror of
https://github.com/NixOS/nixpkgs.git
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d77ce49c75
PREFIX/share/locale should be searched for translations not only on Linux.
95 lines
3.5 KiB
Nix
95 lines
3.5 KiB
Nix
{ fetchFromGitHub, stdenv, makeWrapper, pkgconfig, ncurses, lua, SDL2, SDL2_image, SDL2_ttf,
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SDL2_mixer, freetype, gettext, Cocoa, libicns }:
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stdenv.mkDerivation rec {
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version = "0.C";
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name = "cataclysm-dda-${version}";
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src = fetchFromGitHub {
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owner = "CleverRaven";
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repo = "Cataclysm-DDA";
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rev = "${version}";
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sha256 = "03sdzsk4qdq99qckq0axbsvg1apn6xizscd8pwp5w6kq2fyj5xkv";
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};
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nativeBuildInputs = [ makeWrapper pkgconfig ]
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++ stdenv.lib.optionals stdenv.isDarwin [ libicns ];
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buildInputs = [ ncurses lua SDL2 SDL2_image SDL2_ttf SDL2_mixer freetype gettext ]
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++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa ];
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patches = [ ./patches/fix_locale_dir.patch ];
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postPatch = ''
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patchShebangs .
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sed -i Makefile \
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-e 's,-Werror,,g' \
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-e 's,\(DATA_PREFIX=$(PREFIX)/share/\)cataclysm-dda/,\1,g'
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sed '1i#include <cmath>' \
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-i src/{crafting,skill,weather_data,melee,vehicle,overmap,iuse_actor}.cpp
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'';
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makeFlags = [
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"PREFIX=$(out) LUA=1 TILES=1 SOUND=1 RELEASE=1 USE_HOME_DIR=1"
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] ++ stdenv.lib.optionals stdenv.isDarwin [
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"NATIVE=osx CLANG=1"
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"OSX_MIN=10.6" # SDL for macOS only supports deploying on 10.6 and above
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];
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postBuild = ''
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# iconutil on macOS is not available in nixpkgs
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png2icns data/osx/AppIcon.icns data/osx/AppIcon.iconset/*
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'';
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postInstall = ''
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wrapProgram $out/bin/cataclysm-tiles \
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--add-flags "--datadir $out/share/"
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'' + stdenv.lib.optionalString stdenv.isDarwin ''
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app=$out/Applications/Cataclysm.app
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install -D -m 444 data/osx/Info.plist -t $app/Contents
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install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
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mkdir $app/Contents/MacOS
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launcher=$app/Contents/MacOS/Cataclysm.sh
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cat << SCRIPT > $launcher
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#!/bin/sh
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$out/bin/cataclysm-tiles
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SCRIPT
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chmod 555 $launcher
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'';
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# Disable, possible problems with hydra
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#enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "A free, post apocalyptic, zombie infested rogue-like";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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homepage = http://en.cataclysmdda.com/;
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license = licenses.cc-by-sa-30;
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maintainers = [ maintainers.skeidel ];
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platforms = platforms.unix;
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};
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}
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