forked from mirrors/nixpkgs
47 lines
1.7 KiB
Nix
47 lines
1.7 KiB
Nix
{ stdenv, fetchFromGitHub, cmake, mesa, freeglut, darwin }:
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stdenv.mkDerivation rec {
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name = "bullet-${version}";
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version = "2.86.1";
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src = fetchFromGitHub {
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owner = "bulletphysics";
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repo = "bullet3";
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rev = version;
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sha256 = "1k81hr5y9rs2nsal6711fal21rxp6h573cpmjjk8x8ji2crqbqlz";
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};
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buildInputs = [ cmake ] ++
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(if stdenv.isDarwin
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then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ]
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else [mesa freeglut]);
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postPatch = stdenv.lib.optionalString stdenv.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" ] ++
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stdenv.lib.optionals stdenv.isDarwin [
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"-DMACOSX_DEPLOYMENT_TARGET=\"10.9\""
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework"];
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enableParallelBuilding = true;
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meta = {
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description = "A professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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homepage = http://bulletphysics.org;
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license = stdenv.lib.licenses.zlib;
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maintainers = with stdenv.lib.maintainers; [ aforemny ];
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platforms = with stdenv.lib.platforms; unix;
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};
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}
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