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nixpkgs/pkgs/development/libraries/bullet/default.nix

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{ stdenv, fetchFromGitHub, cmake, mesa, freeglut, darwin }:
stdenv.mkDerivation rec {
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name = "bullet-${version}";
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version = "2.86.1";
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src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
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sha256 = "1k81hr5y9rs2nsal6711fal21rxp6h573cpmjjk8x8ji2crqbqlz";
};
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buildInputs = [ cmake ] ++
(if stdenv.isDarwin
then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ]
else [mesa freeglut]);
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postPatch = stdenv.lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" ] ++
stdenv.lib.optionals stdenv.isDarwin [
"-DMACOSX_DEPLOYMENT_TARGET=\"10.9\""
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework"];
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enableParallelBuilding = true;
meta = {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
'';
homepage = http://bulletphysics.org;
license = stdenv.lib.licenses.zlib;
maintainers = with stdenv.lib.maintainers; [ aforemny ];
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platforms = with stdenv.lib.platforms; unix;
};
}