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I used the existing anchors generated by Docbook, so the anchor part should be a no-op. This could be useful depending on the infrastructure we choose to use, and it is better to be explicit than rely on Docbook's id generating algorithms. I got rid of the metadata segments of the Markdown files, because they are outdated, inaccurate, and could make people less willing to change them without speaking with the author.
95 lines
2.4 KiB
Markdown
95 lines
2.4 KiB
Markdown
# Cataclysm: Dark Days Ahead {#cataclysm-dark-days-ahead}
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## How to install Cataclysm DDA
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To install the latest stable release of Cataclysm DDA to your profile, execute
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`nix-env -f "<nixpkgs>" -iA cataclysm-dda`. For the curses build (build
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without tiles), install `cataclysmDDA.stable.curses`. Note: `cataclysm-dda` is
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an alias to `cataclysmDDA.stable.tiles`.
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If you like access to a development build of your favorite git revision,
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override `cataclysm-dda-git` (or `cataclysmDDA.git.curses` if you like curses
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build):
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```nix
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cataclysm-dda-git.override {
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version = "YYYY-MM-DD";
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rev = "YOUR_FAVORITE_REVISION";
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sha256 = "CHECKSUM_OF_THE_REVISION";
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}
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```
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The sha256 checksum can be obtained by
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```sh
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nix-prefetch-url --unpack "https://github.com/CleverRaven/Cataclysm-DDA/archive/${YOUR_FAVORITE_REVISION}.tar.gz"
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```
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The default configuration directory is `~/.cataclysm-dda`. If you prefer
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`$XDG_CONFIG_HOME/cataclysm-dda`, override the derivation:
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```nix
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cataclysm-dda.override {
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useXdgDir = true;
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}
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```
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## Customizing with mods
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To install Cataclysm DDA with mods of your choice, you can use `withMods`
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attribute:
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```nix
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cataclysm-dda.withMods (mods: with mods; [
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tileset.UndeadPeople
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])
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```
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All mods, soundpacks, and tilesets available in nixpkgs are found in
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`cataclysmDDA.pkgs`.
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Here is an example to modify existing mods and/or add more mods not available
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in nixpkgs:
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```nix
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let
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customMods = self: super: lib.recursiveUpdate super {
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# Modify existing mod
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tileset.UndeadPeople = super.tileset.UndeadPeople.overrideAttrs (old: {
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# If you like to apply a patch to the tileset for example
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patches = [ ./path/to/your.patch ];
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});
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# Add another mod
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mod.Awesome = cataclysmDDA.buildMod {
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modName = "Awesome";
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version = "0.x";
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src = fetchFromGitHub {
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owner = "Someone";
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repo = "AwesomeMod";
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rev = "...";
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sha256 = "...";
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};
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# Path to be installed in the unpacked source (default: ".")
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modRoot = "contents/under/this/path/will/be/installed";
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};
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# Add another soundpack
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soundpack.Fantastic = cataclysmDDA.buildSoundPack {
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# ditto
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};
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# Add another tileset
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tileset.SuperDuper = cataclysmDDA.buildTileSet {
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# ditto
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};
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};
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in
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cataclysm-dda.withMods (mods: with mods.extend customMods; [
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tileset.UndeadPeople
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mod.Awesome
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soundpack.Fantastic
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tileset.SuperDuper
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])
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```
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