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nixpkgs/pkgs/games/uqm/default.nix
aszlig 91e092ab68
uqm: Switch to building with SDL2
Version 0.8.0 finally has support for SDL2 and thus much better support
for multiple monitors. While I'm currently on my crap^Wlaptop, I can't
test support for it, however when trying UQM with SDL1 it wasn't even
able to create a window:

  Couldn't set OpenGL 800x600x32 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x24 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x16 video mode: Couldn't find matching GLX visual
  Couldn't set any OpenGL 800x600 video mode!
  Could not initialize video: no fallback at start of program!
  Do not know how to display an error box

SDL2 on the other hand works like a charm and it also scales properly
when you resize the window (one thing that has annoyed me with the SDL1
version in the past).

Signed-off-by: aszlig <aszlig@nix.build>
2022-07-21 10:38:57 +02:00

110 lines
3.7 KiB
Nix

{ stdenv, lib, fetchurl, fetchFromGitHub, pkg-config, libGLU, libGL
, SDL2, libpng, libvorbis, libogg, libmikmod
, use3DOVideos ? false, requireFile ? null, writeText ? null
, haskellPackages ? null
, useRemixPacks ? false
}:
assert use3DOVideos -> requireFile != null && writeText != null
&& haskellPackages != null;
let
videos = import ./3dovideo.nix {
inherit stdenv lib requireFile writeText fetchFromGitHub haskellPackages;
};
remixPacks = lib.imap1 (num: sha256: fetchurl rec {
name = "uqm-remix-disc${toString num}.uqm";
url = "mirror://sourceforge/sc2/${name}";
inherit sha256;
}) [
"1s470i6hm53l214f2rkrbp111q4jyvnxbzdziqg32ffr8m3nk5xn"
"1pmsq65k8gk4jcbyk3qjgi9yqlm0dlaimc2r8hz2fc9f2124gfvz"
"07g966ylvw9k5q9jdzqdczp7c5qv4s91xjlg4z5z27fgcs7rzn76"
"1l46k9aqlcp7d3fjkjb3n05cjfkxx8rjlypgqy0jmdx529vikj54"
];
in stdenv.mkDerivation rec {
pname = "uqm";
version = "0.8.0";
src = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-src.tgz";
sha256 = "JPL325z3+vU7lfniWA5vWWIFqY7QwzXP6DTGR4WtT1o=";
};
content = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-content.uqm";
sha256 = "d9dawl5vt1WjPEujs4p7e8Qfy8AolokbDMmskhS3Lu8=";
};
voice = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-voice.uqm";
sha256 = "ntv1HXfYtTM5nF86+1STFKghDXqrccosUbTySDIzekU=";
};
music = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-3domusic.uqm";
sha256 = "RM087H6VabQRettNd/FSKJCXJWYmc5GuCWMUhdIx2Lk=";
};
nativeBuildInputs = [ pkg-config ];
buildInputs = [ SDL2 libpng libvorbis libogg libmikmod libGLU libGL ];
postUnpack = ''
mkdir -p uqm-${version}/content/packages
mkdir -p uqm-${version}/content/addons
ln -s "$content" "uqm-${version}/content/packages/uqm-${version}-content.uqm"
ln -s "$music" "uqm-${version}/content/addons/uqm-${version}-3domusic.uqm"
ln -s "$voice" "uqm-${version}/content/addons/uqm-${version}-voice.uqm"
'' + lib.optionalString useRemixPacks (lib.concatMapStrings (disc: ''
ln -s "${disc}" "uqm-$version/content/addons/${disc.name}"
'') remixPacks) + lib.optionalString use3DOVideos ''
ln -s "${videos}" "uqm-${version}/content/addons/3dovideo"
'';
postPatch = ''
# Using _STRINGS_H as include guard conflicts with glibc.
sed -i -e '/^#/s/_STRINGS_H/_UQM_STRINGS_H/g' src/uqm/comm/*/strings.h
# See https://github.com/NixOS/nixpkgs/pull/93560
sed -i -e 's,/tmp/,$TMPDIR/,' build/unix/config_functions
'';
# uqm has a 'unique' build system with a root script incidentally called
# 'build.sh'.
configurePhase = ''
echo "INPUT_install_prefix_VALUE='$out'" >> config.state
echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
PREFIX=$out ./build.sh uqm config
'';
buildPhase = ''
./build.sh uqm
'';
installPhase = ''
./build.sh uqm install
sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
'';
meta = {
description = "Remake of Star Control II";
longDescription = ''
The goals for the The Ur-Quan Masters project are:
- to bring Star Control II to modern platforms, thereby making a lot of
people happy
- to make game translations easy, thereby making even more people happy
- to adapt the code so that people can more easily make their own
spin-offs, thereby making zillions more people happy!
'';
homepage = "http://sc2.sourceforge.net/";
license = lib.licenses.gpl2;
maintainers = with lib.maintainers; [ jcumming aszlig ];
platforms = with lib.platforms; linux;
};
}