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uqm: Switch to building with SDL2

Version 0.8.0 finally has support for SDL2 and thus much better support
for multiple monitors. While I'm currently on my crap^Wlaptop, I can't
test support for it, however when trying UQM with SDL1 it wasn't even
able to create a window:

  Couldn't set OpenGL 800x600x32 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x24 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x16 video mode: Couldn't find matching GLX visual
  Couldn't set any OpenGL 800x600 video mode!
  Could not initialize video: no fallback at start of program!
  Do not know how to display an error box

SDL2 on the other hand works like a charm and it also scales properly
when you resize the window (one thing that has annoyed me with the SDL1
version in the past).

Signed-off-by: aszlig <aszlig@nix.build>
This commit is contained in:
aszlig 2022-07-21 10:38:57 +02:00
parent 8d63f78354
commit 91e092ab68
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GPG key ID: 684089CE67EBB691

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@ -1,5 +1,5 @@
{ stdenv, lib, fetchurl, fetchFromGitHub, pkg-config, libGLU, libGL
, SDL, SDL_image, libpng, libvorbis, libogg, libmikmod
, SDL2, libpng, libvorbis, libogg, libmikmod
, use3DOVideos ? false, requireFile ? null, writeText ? null
, haskellPackages ? null
@ -51,7 +51,7 @@ in stdenv.mkDerivation rec {
};
nativeBuildInputs = [ pkg-config ];
buildInputs = [ SDL SDL_image libpng libvorbis libogg libmikmod libGLU libGL ];
buildInputs = [ SDL2 libpng libvorbis libogg libmikmod libGLU libGL ];
postUnpack = ''
mkdir -p uqm-${version}/content/packages