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SDL2: fix creation of libSDL2main.a

It's required by a trigger rally update I will commit next.
And other games use that too.
This commit is contained in:
Lluís Batlle i Rossell 2017-02-16 22:24:40 +01:00
parent e62fe37575
commit 0c42efd9d7

View file

@ -52,6 +52,8 @@ stdenv.mkDerivation rec {
# https://bugzilla.libsdl.org/show_bug.cgi?id=1431 # https://bugzilla.libsdl.org/show_bug.cgi?id=1431
dontDisableStatic = true; dontDisableStatic = true;
enableParallelBuilding = true;
# XXX: By default, SDL wants to dlopen() PulseAudio, in which case # XXX: By default, SDL wants to dlopen() PulseAudio, in which case
# we must arrange to add it to its RPATH; however, `patchelf' seems # we must arrange to add it to its RPATH; however, `patchelf' seems
# to fail at doing this, hence `--disable-pulseaudio-shared'. # to fail at doing this, hence `--disable-pulseaudio-shared'.
@ -62,6 +64,7 @@ stdenv.mkDerivation rec {
}; };
postInstall = '' postInstall = ''
moveToOutput lib/libSDL2main.a "$dev"
rm $out/lib/*.a rm $out/lib/*.a
moveToOutput bin/sdl2-config "$dev" moveToOutput bin/sdl2-config "$dev"
''; '';