From 0c42efd9d70774eafb47212967caada630335731 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Llu=C3=ADs=20Batlle=20i=20Rossell?= Date: Thu, 16 Feb 2017 22:24:40 +0100 Subject: [PATCH] SDL2: fix creation of libSDL2main.a It's required by a trigger rally update I will commit next. And other games use that too. --- pkgs/development/libraries/SDL2/default.nix | 3 +++ 1 file changed, 3 insertions(+) diff --git a/pkgs/development/libraries/SDL2/default.nix b/pkgs/development/libraries/SDL2/default.nix index 5d818cb315c5..719329bd528f 100644 --- a/pkgs/development/libraries/SDL2/default.nix +++ b/pkgs/development/libraries/SDL2/default.nix @@ -52,6 +52,8 @@ stdenv.mkDerivation rec { # https://bugzilla.libsdl.org/show_bug.cgi?id=1431 dontDisableStatic = true; + enableParallelBuilding = true; + # XXX: By default, SDL wants to dlopen() PulseAudio, in which case # we must arrange to add it to its RPATH; however, `patchelf' seems # to fail at doing this, hence `--disable-pulseaudio-shared'. @@ -62,6 +64,7 @@ stdenv.mkDerivation rec { }; postInstall = '' + moveToOutput lib/libSDL2main.a "$dev" rm $out/lib/*.a moveToOutput bin/sdl2-config "$dev" '';