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468f99e946
It uses requireFile.
49 lines
1.3 KiB
Nix
49 lines
1.3 KiB
Nix
{ stdenv, requireFile, cmake, mesa, libX11, libXi }:
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let
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sourceInfo = rec {
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version="1.1.0";
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name="liquidfun-${version}";
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url="https://github.com/google/liquidfun/releases/download/v${version}/${name}";
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hash="5011a000eacd6202a47317c489e44aa753a833fb562d970e7b8c0da9de01df86";
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};
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in
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stdenv.mkDerivation rec {
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src = requireFile {
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url = sourceInfo.url;
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sha256 = sourceInfo.hash;
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name = sourceInfo.name + ".tar.gz";
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};
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inherit (sourceInfo) name version;
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buildInputs = [ cmake mesa libX11 libXi ];
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sourceRoot = "liquidfun/Box2D/";
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preConfigurePhases = "preConfigure";
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preConfigure = ''
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sed -i Box2D/Common/b2Settings.h -e 's@b2_maxPolygonVertices .*@b2_maxPolygonVertices 15@'
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substituteInPlace Box2D/CMakeLists.txt --replace "Common/b2GrowableStack.h" "Common/b2GrowableStack.h Common/b2GrowableBuffer.h"
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'';
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configurePhase = ''
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mkdir Build
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cd Build;
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cmake -DBOX2D_INSTALL=ON -DBOX2D_BUILD_SHARED=ON -DCMAKE_INSTALL_PREFIX=$out ..
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'';
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meta = {
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description = "2D physics engine based on Box2D";
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maintainers = with stdenv.lib.maintainers;
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[
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qknight
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];
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platforms = stdenv.lib.platforms.linux;
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hydraPlatforms = [];
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license = stdenv.lib.licenses.bsd2;
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homepage = https://google.github.io/liquidfun/;
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};
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}
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