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nixpkgs/pkgs/development/libraries/openal/default.nix
Bjørn Forsman c9baba9212 Fix many package descriptions
(My OCD kicked in today...)

Remove repeated package names, capitalize first word, remove trailing
periods and move overlong descriptions to longDescription.

I also simplified some descriptions as well, when they were particularly
long or technical, often based on Arch Linux' package descriptions.

I've tried to stay away from generated expressions (and I think I
succeeded).

Some specifics worth mentioning:
 * cron, has "Vixie Cron" in its description. The "Vixie" part is not
   mentioned anywhere else. I kept it in a parenthesis at the end of the
   description.

 * ctags description started with "Exuberant Ctags ...", and the
   "exuberant" part is not mentioned elsewhere. Kept it in a parenthesis
   at the end of description.

 * nix has the description "The Nix Deployment System". Since that
   doesn't really say much what it is/does (especially after removing
   the package name!), I changed that to "Powerful package manager that
   makes package management reliable and reproducible" (borrowed from
   nixos.org).

 * Tons of "GNU Foo, Foo is a [the important bits]" descriptions
   is changed to just [the important bits]. If the package name doesn't
   contain GNU I don't think it's needed to say it in the description
   either.
2014-08-24 22:31:37 +02:00

37 lines
1.3 KiB
Nix

{ stdenv, fetchurl, alsaLib, cmake }:
let version = "1.7.411"; in
stdenv.mkDerivation rec {
name = "openal-${version}";
src = fetchurl {
url = "http://connect.creativelabs.com/openal/Downloads/openal-soft-${version}.bz2";
sha256 = "1nbqvg08hy5p2cxy2i2mmh2szmbpsg2dcvhr61iplyisw04rwc8i";
name = "openal-soft-${version}.tar.bz2";
};
buildInputs = [ cmake ] ++ stdenv.lib.optional (!stdenv.isDarwin) alsaLib;
meta = {
description = "Cross-platform 3D audio API";
longDescription = ''
OpenAL is a cross-platform 3D audio API appropriate for use with
gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D
space that are heard by a single listener somewhere in that
space. The basic OpenAL objects are a Listener, a Source, and a
Buffer. There can be a large number of Buffers, which contain
audio data. Each buffer can be attached to one or more Sources,
which represent points in 3D space which are emitting audio.
There is always one Listener object (per audio context), which
represents the position where the sources are heard -- rendering
is done from the perspective of the Listener.
'';
homepage = http://www.openal.org/;
license = stdenv.lib.licenses.gpl2Plus;
};
}