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nixpkgs/pkgs/games/uqm/default.nix
2014-07-28 11:31:14 +02:00

109 lines
3.6 KiB
Nix

{ stdenv, fetchurl
, pkgconfig, mesa
, SDL, SDL_image, libpng, zlib, libvorbis, libogg, libmikmod, unzip
, use3DOVideos ? false, requireFile ? null, writeText ? null
, haskellPackages ? null
, useRemixPacks ? false
}:
assert use3DOVideos -> requireFile != null && writeText != null
&& haskellPackages != null;
with stdenv.lib;
let
videos = import ./3dovideo.nix {
inherit stdenv requireFile writeText fetchurl haskellPackages;
};
remixPacks = imap (num: sha256: fetchurl rec {
name = "uqm-remix-disc${toString num}.uqm";
url = "mirror://sourceforge/sc2/${name}";
inherit sha256;
}) [
"1s470i6hm53l214f2rkrbp111q4jyvnxbzdziqg32ffr8m3nk5xn"
"1pmsq65k8gk4jcbyk3qjgi9yqlm0dlaimc2r8hz2fc9f2124gfvz"
"07g966ylvw9k5q9jdzqdczp7c5qv4s91xjlg4z5z27fgcs7rzn76"
"1l46k9aqlcp7d3fjkjb3n05cjfkxx8rjlypgqy0jmdx529vikj54"
];
in stdenv.mkDerivation rec {
name = "uqm-${version}";
version = "0.7.0";
src = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-source.tgz";
sha256 = "08dj7fsvflxx69an6vpf3wx050mk0ycmdv401yffrrqbgxgmqsd3";
};
content = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-content.uqm";
sha256 = "1gx39ns698hyczd4nx73mr0z86bbi4q3h8sw3pxjh1lzla5xpxmq";
};
voice = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-voice.uqm";
sha256 = "0yf9ff5sxk229202gsa7ski6wn7a8hkjjyr1yr7mjdxsnh0zik5w";
};
music = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-3domusic.uqm";
sha256 = "10nbvcrr0lc0mxivxfkcbxnibwk3vwmamabrlvwdsjxd9pk8aw65";
};
/* uses pthread_cancel(), which requires libgcc_s.so.1 to be
loadable at run-time. Adding the flag below ensures that the
library can be found. Obviously, though, this is a hack. */
NIX_LDFLAGS="-lgcc_s";
buildInputs = [SDL SDL_image libpng libvorbis libogg libmikmod unzip pkgconfig mesa];
postUnpack = ''
mkdir -p uqm-${version}/content/packages
mkdir -p uqm-${version}/content/addons
ln -s "$content" "uqm-${version}/content/packages/uqm-0.7.0-content.uqm"
ln -s "$music" "uqm-${version}/content/addons/uqm-0.7.0-3domusic.uqm"
ln -s "$voice" "uqm-${version}/content/addons/uqm-0.7.0-voice.uqm"
'' + optionalString useRemixPacks (concatMapStrings (disc: ''
ln -s "${disc}" "uqm-$version/content/addons/${disc.name}"
'') remixPacks) + optionalString use3DOVideos ''
ln -s "${videos}" "uqm-${version}/content/addons/3dovideo"
'';
/* uqm has a 'unique' build system with a root script incidentally called
* 'build.sh'. */
configurePhase = ''
echo "INPUT_install_prefix_VALUE='$out'" >> config.state
echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
PREFIX=$out ./build.sh uqm config
'';
buildPhase = ''
./build.sh uqm
'';
installPhase = ''
./build.sh uqm install
sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
'';
meta = {
description = "Remake of Star Control II";
longDescription = ''
The goals for the The Ur-Quan Masters project are:
- to bring Star Control II to modern platforms, thereby making a lot of people happy
- to make game translations easy, thereby making even more people happy
- to adapt the code so that people can more easily make their own spin-offs, thereby making zillions more people happy!
'';
homepage = http://sc2.sourceforge.net/;
license = stdenv.lib.licenses.gpl2;
maintainers = with maintainers; [ jcumming aszlig ];
};
}