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Whenever we create scripts that are installed to $out, we must use runtimeShell in order to get the shell that can be executed on the machine we create the package for. This is relevant for cross-compiling. The only use case for stdenv.shell are scripts that are executed as part of the build system. Usages in checkPhase are borderline however to decrease the likelyhood of people copying the wrong examples, I decided to use runtimeShell as well.
79 lines
3 KiB
Nix
79 lines
3 KiB
Nix
{ stdenv, config, fetchurl, libX11, libXext, libXinerama, libXrandr
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, libXrender, fontconfig, freetype, openal, runtimeShell }:
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let inherit (stdenv.lib) makeLibraryPath; in
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stdenv.mkDerivation {
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name = "oilrush";
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src =
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let
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url = config.oilrush.url or null;
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sha256 = config.oilrush.sha256 or null;
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in
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assert url != null && sha256 != null;
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fetchurl { inherit url sha256; };
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shell = stdenv.shell;
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arch = if stdenv.hostPlatform.system == "x86_64-linux" then "x64"
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else if stdenv.hostPlatform.system == "i686-linux" then "x86"
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else "";
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unpackPhase = ''
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mkdir oilrush
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cd oilrush
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"$shell" "$src" --tar xf
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'';
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patchPhase = ''
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cd bin
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for f in launcher_$arch libQtCoreUnigine_$arch.so.4 OilRush_$arch
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do
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patchelf --set-interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" $f
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done
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
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launcher_$arch
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
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libNetwork_$arch.so
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
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libQtCoreUnigine_$arch.so.4
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
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libQtGuiUnigine_$arch.so.4
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
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libQtNetworkUnigine_$arch.so.4
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
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libQtWebKitUnigine_$arch.so.4
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
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libQtXmlUnigine_$arch.so.4
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
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libRakNet_$arch.so
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXinerama libXrandr ]}\
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libUnigine_$arch.so
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patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXinerama libXrandr ]}\
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OilRush_$arch
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'';
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installPhase = ''
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cd ..
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mkdir -p "$out/opt/oilrush"
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cp -r * "$out/opt/oilrush"
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mkdir -p "$out/bin"
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cat << EOF > "$out/bin/oilrush"
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#!${runtimeShell}
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LD_LIBRARY_PATH=.:${makeLibraryPath [ openal ]}:\$LD_LIBRARY_PATH
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cd "$out/opt/oilrush"
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exec ./launcher_$arch.sh "\$@"
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EOF
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chmod +x "$out/bin/oilrush"
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'';
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meta = {
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description = "A naval strategy game";
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longDescription = ''
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Oil Rush is a real-time naval strategy game based on group control. It
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combines the strategic challenge of a classical RTS with the sheer fun
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of Tower Defense.
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'';
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homepage = http://oilrush-game.com/;
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license = stdenv.lib.licenses.unfree;
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#maintainers = with stdenv.lib.maintainers; [ astsmtl ];
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platforms = stdenv.lib.platforms.linux;
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hydraPlatforms = [];
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};
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}
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