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b98ae36d32
Somehow Dwarf Fortress suddenly started failing to use our libpng (or zlib). I tried all possible combinations (supplying them via LD_LIBRARY_PATH in the script) but it just won't work. This solution was found in the Archlinux bug tracker: It just symlinks all problematic .png files to their .bmp counterparts. It's ugly and *sadly* breaks tileset support (unless you convert them to bmp) but I think it's acceptable, as the whole expression is pretty problematic in terms of purity. Let's hope the next release of Dwarf Fortress will be easier to support. (fixes #710)
93 lines
2.9 KiB
Nix
93 lines
2.9 KiB
Nix
{ stdenv, fetchurl, SDL, SDL_image, SDL_ttf, gtk, glib, mesa, openal, glibc, libsndfile
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, copyDataDirectory ? false }:
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assert stdenv.system == "i686-linux";
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stdenv.mkDerivation rec {
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name = "dwarf-fortress-0.34.11";
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src = fetchurl {
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url = "http://www.bay12games.com/dwarves/df_34_11_linux.tar.bz2";
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sha256 = "1qk9vmdxzs0li81c8bglpj3m7aw9k71x1slf58hv2bz7hdndl3kj";
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};
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phases = "unpackPhase patchPhase installPhase";
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/* :TODO: Game options should be configurable by patching the default configuration files */
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permission = ./df_permission;
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installPhase = ''
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set -x
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mkdir -p $out/bin
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mkdir -p $out/share/df_linux
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cp -r * $out/share/df_linux
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cp $permission $out/share/df_linux/nix_permission
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patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
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ln -s ${libsndfile}/lib/libsndfile.so $out/share/df_linux/libs/
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cat > $out/bin/dwarf-fortress << EOF
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#!${stdenv.shell}
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export DF_DIR="\$HOME/.config/df_linux"
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if [ -n "\$XDG_DATA_HOME" ]
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then export DF_DIR="\$XDG_DATA_HOME/df_linux"
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fi
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# Recreate a directory structure reflecting the original
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# distribution in the user directory (for modding support)
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${if copyDataDirectory then ''
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if [ ! -d "\$DF_DIR" ];
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then
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mkdir -p \$DF_DIR
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cp -r $out/share/df_linux/* \$DF_DIR/
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chmod -R u+rw \$DF_DIR/
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fi
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'' else ''
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# Link in the static stuff
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mkdir -p \$DF_DIR
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ln -sf $out/share/df_linux/libs \$DF_DIR/
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ln -sf $out/share/df_linux/raw \$DF_DIR/
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ln -sf $out/share/df_linux/df \$DF_DIR/
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# Delete old data directory
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rm -rf \$DF_DIR/data
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# Link in the static data directory
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mkdir \$DF_DIR/data
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for i in $out/share/df_linux/data/*
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do
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ln -s \$i \$DF_DIR/data/
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done
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# index initial_movies, announcement, dipscript and help files are as of 0.31.16 opened in read/write mode instead of read-only mode
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# this is a hack to work around this
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# Should I just apply this to the whole data directory?
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for i in index initial_movies announcement dipscript help
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do
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rm \$DF_DIR/data/\$i
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cp -rf $out/share/df_linux/data/\$i \$DF_DIR/data/
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chmod -R u+w \$DF_DIR/data/\$i
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done
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# link in persistant data
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mkdir -p \$DF_DIR/save
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ln -s \$DF_DIR/save \$DF_DIR/data/
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''}
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# now run Dwarf Fortress!
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export LD_LIBRARY_PATH=\$DF_DIR/df_linux/libs/:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/
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\$DF_DIR/df "\$@"
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EOF
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chmod +x $out/bin/dwarf-fortress
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'';
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meta = {
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description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
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homepage = http://www.bay12games.com/dwarves;
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license = "unfree-redistributable";
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maintainers = [stdenv.lib.maintainers.roconnor];
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};
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}
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