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nixpkgs/pkgs/misc/emulators/higan/default.nix
2018-02-24 17:06:49 +02:00

84 lines
2.6 KiB
Nix

{ stdenv, fetchurl
, p7zip, pkgconfig
, libX11, libXv
, udev
, libGLU_combined, SDL
, libao, openal, libpulseaudio
, gtk2, gtksourceview }:
with stdenv.lib;
stdenv.mkDerivation rec {
name = "higan-${version}";
version = "106";
sourceName = "higan_v${version}-source";
src = fetchurl {
urls = [ "http://download.byuu.org/${sourceName}.7z" ];
sha256 = "063dzp9wrdnbvagraxi31xg0154y2gf67rrd0mnc8h104cgzjr35";
curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick...
};
patches = [ ./0001-change-flags.diff ];
postPatch = "sed '1i#include <cmath>' -i higan/fc/ppu/ppu.cpp";
buildInputs =
[ p7zip pkgconfig libX11 libXv udev libGLU_combined SDL libao openal libpulseaudio gtk2 gtksourceview ];
unpackPhase = ''
7z x $src
sourceRoot=${sourceName}
'';
buildPhase = ''
make compiler=c++ -C icarus
make compiler=c++ -C higan
'';
# Now the cheats file will be distributed separately
installPhase = ''
install -dm 755 $out/bin $out/share/applications $out/share/higan $out/share/pixmaps
install -m 755 icarus/out/icarus $out/bin/
install -m 755 higan/out/higan $out/bin/
install -m 644 higan/data/higan.desktop $out/share/applications/
install -m 644 higan/data/higan.png $out/share/pixmaps/higan-icon.png
install -m 644 higan/resource/logo/higan.png $out/share/pixmaps/higan-logo.png
cp --recursive --no-dereference --preserve='links' --no-preserve='ownership' \
higan/systems/* $out/share/higan/
'';
fixupPhase = ''
# A dirty workaround, suggested by @cpages:
# we create a first-run script to populate
# the local $HOME with all the auxiliary
# stuff needed by higan at runtime
cat <<EOF > $out/bin/higan-init.sh
#!${stdenv.shell}
cp --recursive --update $out/share/higan/*.sys \$HOME/.local/share/higan/
EOF
chmod +x $out/bin/higan-init.sh
'';
meta = {
description = "An open-source, cycle-accurate Nintendo multi-system emulator";
longDescription = ''
Higan (formerly bsnes) is a multi-system game console emulator.
It currently supports the following systems:
- Nintendo's Famicom, Super Famicom (with subsystems:
Super Game Boy, BS-X Satellaview, Sufami Turbo);
Game Boy, Game Boy Color, Game Boy Advance;
- Sega's Master System, Game Gear, Mega Drive;
- NEC's PC Engine, SuperGrafx;
- Bandai's WonderSwan, WonderSwan Color.
'';
homepage = https://byuu.org/higan/;
license = licenses.gpl3Plus;
maintainers = with maintainers; [ AndersonTorres ];
platforms = with platforms; unix;
};
}