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38 lines
1.3 KiB
Nix
38 lines
1.3 KiB
Nix
{ stdenv, fetchurl, cmake, SDL, openal, zlib, libpng, python, libvorbis }:
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assert stdenv.gcc.libc != null;
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stdenv.mkDerivation rec {
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name = "gemrb-0.8.1";
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src = fetchurl {
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url = "mirror://sourceforge/gemrb/${name}.tar.gz";
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sha256 = "1g68pc0x4azy6zm5y7813g0qky96q796si9v3vafiy7sa8ph49kl";
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};
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buildInputs = [ cmake python openal SDL zlib libpng libvorbis ];
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# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional
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# Necessary to find libdl.
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CMAKE_LIBRARY_PATH = "${stdenv.gcc.libc}/lib";
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# Can't have -werror because of the Vorbis header files.
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cmakeFlags = "-DDISABLE_WERROR=ON -DCMAKE_VERBOSE_MAKEFILE=ON";
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# upstream prefers some symbols to remain
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dontStrip = true;
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meta = with stdenv.lib; {
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description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
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longDescription = ''
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GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of
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Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the
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Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
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'';
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homepage = http://gemrb.org/;
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license = licenses.gpl2;
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platforms = stdenv.lib.platforms.all;
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hydraPlatforms = [];
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};
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}
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