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nixpkgs/pkgs/games/gemrb/default.nix
Peter Hoeg 9a4cd40337 gemrb: 0.8.1 -> 0.8.5
Additionally:
 - use SDL2 instead of SDL
2017-11-30 11:14:47 +08:00

40 lines
1.2 KiB
Nix

{ stdenv, fetchFromGitHub, cmake
, freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis }:
stdenv.mkDerivation rec {
name = "gemrb-${version}";
version = "0.8.5";
src = fetchFromGitHub {
owner = "gemrb";
repo = "gemrb";
rev = "v${version}";
sha256 = "0xkjsiawxz53rac26vqz9sfgva0syff8x8crabrpbpxgmbacih7a";
};
# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional
buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis ];
nativeBuildInputs = [ cmake ];
enableParallelBuilding = true;
cmakeFlags = [
"-DLAYOUT=opt"
];
meta = with stdenv.lib; {
description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
longDescription = ''
GemRB (Game engine made with pre-Rendered Background) is a portable
open-source implementation of Bioware's Infinity Engine. It was written to
support pseudo-3D role playing games based on the Dungeons & Dragons
ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
'';
homepage = http://gemrb.org/;
license = licenses.gpl2;
maintainer = with maintainers; [ peterhoeg ];
platforms = platforms.all;
};
}