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9a4cd40337
Additionally: - use SDL2 instead of SDL
40 lines
1.2 KiB
Nix
40 lines
1.2 KiB
Nix
{ stdenv, fetchFromGitHub, cmake
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, freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis }:
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stdenv.mkDerivation rec {
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name = "gemrb-${version}";
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version = "0.8.5";
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src = fetchFromGitHub {
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owner = "gemrb";
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repo = "gemrb";
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rev = "v${version}";
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sha256 = "0xkjsiawxz53rac26vqz9sfgva0syff8x8crabrpbpxgmbacih7a";
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};
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# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl reqs) optional
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buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis ];
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nativeBuildInputs = [ cmake ];
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enableParallelBuilding = true;
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cmakeFlags = [
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"-DLAYOUT=opt"
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];
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meta = with stdenv.lib; {
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description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
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longDescription = ''
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GemRB (Game engine made with pre-Rendered Background) is a portable
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open-source implementation of Bioware's Infinity Engine. It was written to
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support pseudo-3D role playing games based on the Dungeons & Dragons
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ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
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'';
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homepage = http://gemrb.org/;
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license = licenses.gpl2;
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maintainer = with maintainers; [ peterhoeg ];
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platforms = platforms.all;
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};
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}
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