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1abf35be5b
All the SDL2 libraries distribute headers with SDL_* names, under SDL2. Do the same for the gfx one. I told upstream, but no changes so far.
55 lines
1.6 KiB
Nix
55 lines
1.6 KiB
Nix
{stdenv, fetchsvn, SDL2} :
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let rev = 5; in
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stdenv.mkDerivation rec {
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name = "SDL2_gfx-${toString rev}";
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src = fetchsvn {
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url = http://svn.code.sf.net/p/sdl2gfx/code/trunk;
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inherit rev;
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sha256 = "1hzilbn1412m2b44mygrbdfh1gvks4v5p0kmafz248jf9ifsvmzp";
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};
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buildInputs = [ SDL2 ] ;
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configureFlags = "--disable-mmx";
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postInstall = ''
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sed -i -e 's,"SDL.h",<SDL2/SDL.h>,' \
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$out/include/SDL2/*.h
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ln -s $out/include/SDL2/SDL2_framerate.h $out/include/SDL2/SDL_framerate.h;
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ln -s $out/include/SDL2/SDL2_gfxPrimitives.h $out/include/SDL2/SDL_gfxPrimitives.h;
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ln -s $out/include/SDL2/SDL2_rotozoom.h $out/include/SDL2/SDL_rotozoom.h;
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ln -s $out/include/SDL2/*.h $out/include/;
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'';
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meta = {
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description = "SDL graphics drawing primitives and support functions";
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longDescription =
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'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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homepage = https://sourceforge.net/projects/sdlgfx/;
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license = "LGPLv2+";
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maintainers = [ stdenv.lib.maintainers.bjg ];
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platforms = stdenv.lib.platforms.linux;
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};
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}
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