mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-27 08:01:14 +00:00
f5c5c0b4b6
svn path=/nixpkgs/trunk/; revision=18888
37 lines
1.3 KiB
Nix
37 lines
1.3 KiB
Nix
{ stdenv, fetchurl, alsaLib, cmake }:
|
|
|
|
let version = "1.7.411"; in
|
|
stdenv.mkDerivation rec {
|
|
name = "openal-${version}";
|
|
|
|
src = fetchurl {
|
|
url = "http://connect.creativelabs.com/openal/Downloads/openal-soft-${version}.bz2";
|
|
sha256 = "1nbqvg08hy5p2cxy2i2mmh2szmbpsg2dcvhr61iplyisw04rwc8i";
|
|
name = "openal-soft-${version}.tar.bz2";
|
|
};
|
|
|
|
buildInputs = [ cmake alsaLib ];
|
|
|
|
meta = {
|
|
description = "OpenAL, a cross-platform 3D audio API";
|
|
|
|
longDescription = ''
|
|
OpenAL is a cross-platform 3D audio API appropriate for use with
|
|
gaming applications and many other types of audio applications.
|
|
|
|
The library models a collection of audio sources moving in a 3D
|
|
space that are heard by a single listener somewhere in that
|
|
space. The basic OpenAL objects are a Listener, a Source, and a
|
|
Buffer. There can be a large number of Buffers, which contain
|
|
audio data. Each buffer can be attached to one or more Sources,
|
|
which represent points in 3D space which are emitting audio.
|
|
There is always one Listener object (per audio context), which
|
|
represents the position where the sources are heard -- rendering
|
|
is done from the perspective of the Listener.
|
|
'';
|
|
|
|
homepage = http://www.openal.org/;
|
|
license = "GPLv2+";
|
|
};
|
|
}
|