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7f74c406c4
allow the OpenGL implementation to be overriden through the OPENGL_DRIVER environment variable. If it is not set, we use the implementation installed in the profile /nix/var/nix/profiles/opengl, allowing easy late binding by the user, e.g., $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl might install the NVidia OpenGL implementation. The code that does this is not specific to Quake 3: it has been factored out into build-support/opengl/mesa-switch.sh. Presumably any application that requires hardware-accelerated OpenGL needs it. * Add the Quake 3 demo to the cache. svn path=/nixpkgs/trunk/; revision=4612 |
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applications | ||
build-support | ||
data/sgml+xml | ||
development | ||
games | ||
misc | ||
os-specific/linux | ||
servers | ||
shells | ||
stdenv | ||
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test | ||
tools |