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7219a09001
* rss-glx: fixed the build. * Removed the OpenGL wrapper stuff, it's no longer needed (thanks to the RUNPATH you just need to put the appropriate libGL.so in the LD_LIBRARY_PATH). svn path=/nixpkgs/trunk/; revision=12093
16 lines
486 B
Bash
16 lines
486 B
Bash
source $stdenv/setup
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ensureDir $out/baseq3
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for i in $paks; do
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if test -d "$paks/baseq3"; then
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ln -s $paks/baseq3/* $out/baseq3/
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fi
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done
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# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
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# software rendering. GCC is needed so that libgcc_s.so can be found
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# when Mesa is used.
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makeWrapper $game/ioquake3.i386 $out/bin/quake3 \
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--suffix-each LD_LIBRARY_PATH ':' "$mesa/lib $gcc/lib" \
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--add-flags "+set fs_basepath $out +set r_allowSoftwareGL 1"
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