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e0464e4788
In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
61 lines
2.1 KiB
Nix
61 lines
2.1 KiB
Nix
{ lib, stdenv, fetchFromGitHub, fetchzip
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, cmake, SDL2, SDL2_mixer, Cocoa
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, unrar-wrapper, makeWrapper
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}:
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let
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assets = (fetchzip {
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url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
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sha256 = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
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stripRoot = false;
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}).overrideAttrs (old: {
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nativeBuildInputs = old.nativeBuildInputs ++ [ unrar-wrapper ];
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});
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in
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stdenv.mkDerivation rec {
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pname = "SpaceCadetPinball";
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version = "2.1.0";
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src = fetchFromGitHub {
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owner = "k4zmu2a";
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repo = pname;
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rev = "Release_${version}";
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hash = "sha256-W2P7Txv3RtmKhQ5c0+b4ghf+OMsN+ydUZt+6tB+LClM=";
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};
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nativeBuildInputs = [ cmake makeWrapper ];
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buildInputs = [
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SDL2
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SDL2_mixer
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] ++ lib.optional stdenv.hostPlatform.isDarwin Cocoa;
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# Darwin needs a custom installphase since it is excluded from the cmake install
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/0f88e43ba261bc21fa5c3ef9d44969a2a079d0de/CMakeLists.txt#L221
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installPhase = lib.optionalString stdenv.hostPlatform.isDarwin ''
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runHook preInstall
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mkdir -p $out/bin
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install ../bin/SpaceCadetPinball $out/bin
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runHook postInstall
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'';
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postInstall = ''
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mkdir -p $out/lib/SpaceCadetPinball
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install ${assets}/*.{DAT,DOC,MID,BMP,INF} ${assets}/Sounds/*.WAV $out/lib/SpaceCadetPinball
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# Assets are loaded from the directory of the program is stored in
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/de13d4e326b2dfa8e6dfb59815c0a8b9657f942d/SpaceCadetPinball/winmain.cpp#L119
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mv $out/bin/SpaceCadetPinball $out/lib/SpaceCadetPinball
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makeWrapper $out/lib/SpaceCadetPinball/SpaceCadetPinball $out/bin/SpaceCadetPinball
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'';
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meta = with lib; {
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description = "Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows";
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homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
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# The assets are unfree while the code is labeled as MIT
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license = with licenses; [ unfree mit ];
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maintainers = [ maintainers.hqurve ];
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platforms = platforms.all;
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mainProgram = "SpaceCadetPinball";
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};
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}
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