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nixpkgs/pkgs/games/simutrans/default.nix
2020-04-12 10:20:54 +02:00

172 lines
5.5 KiB
Nix

{ stdenv, fetchurl, pkgconfig, unzip, zlib, libpng, bzip2, SDL, SDL_mixer
, buildEnv, config, runtimeShell
}:
let
# Choose your "paksets" of objects, images, text, music, etc.
paksets = config.simutrans.paksets or "pak64 pak64.japan pak128 pak128.britain pak128.german";
result = with stdenv.lib; withPaks (
if paksets == "*" then attrValues pakSpec # taking all
else map (name: pakSpec.${name}) (splitString " " paksets)
);
ver1 = "120";
ver2 = "4";
ver3 = "1";
version = "${ver1}.${ver2}.${ver3}";
ver_dash = "${ver1}-${ver2}-${ver3}";
binary_src = fetchurl {
url = "mirror://sourceforge/simutrans/simutrans/${ver_dash}/simutrans-src-${ver_dash}.zip";
sha256 = "0yw7vjvmczp022mgk35swwhpbiszpz91mwsgicxglwivgc30vvic";
};
# As of 2015/03, many packsets still didn't have a release for version 120.
pakSpec = stdenv.lib.mapAttrs
(pakName: attrs: mkPak (attrs // {inherit pakName;}))
{
pak64 = {
srcPath = "121-0/simupak64-121-0";
sha256 = "1k335kh8dhm1hdn5iwn3sdgnrlpk0rqxmmgqgqcwsi09cmw45m5c";
};
"pak64.japan" = {
# No release for 120.2 yet!
srcPath = "120-0/simupak64.japan-120-0-1";
sha256 = "14swy3h4ij74bgaw7scyvmivfb5fmp21nixmhlpk3mav3wr3167i";
};
pak128 = {
srcPath = "pak128%20for%20ST%20120.4.1%20%282.8.1%2C%20priority%20signals%20%2B%20bugfix%29/pak128";
sha256 = "0z01y7r0rz7q79vr17bbnkgcbjjrimphy1dwb1pgbiv4klz7j5xw";
};
"pak128.britain" = {
srcPath = "pak128.Britain%20for%20120-1/pak128.Britain.1.18-120-3";
sha256 = "1kyb0s54kysvdr0zdln9106yx75d71j4lbw3v87k3i440cj3r1d3";
};
"pak128.cs" = { # note: it needs pak128 to work
url = "mirror://sourceforge/simutrans/Pak128.CS/pak128.cz_v.0.2.1.zip";
sha256 = "008d8x1s0vxsq78rkczlnf57pv1n5hi1v5nbd1l5w3yls7lk11sc";
};
"pak128.german" = {
url = "mirror://sourceforge/simutrans/PAK128.german/"
+ "pak128.german_1.2_for_ST_121.0/PAK128.german_1.2_for_ST_121-0.zip";
sha256 = "1jxjckz4b02yv1mv1zc3pmajpq740dfnlvhr0x762lbrybymvagi";
};
/* This release contains accented filenames that prevent unzipping.
"pak192.comic" = {
srcPath = "pak192comic%20for%20${ver2_dash}/pak192comic-0.4-${ver2_dash}up";
sha256 = throw "";
};
*/
};
mkPak = {
sha256, pakName, srcPath ? null
, url ? "mirror://sourceforge/simutrans/${pakName}/${srcPath}.zip"
}:
stdenv.mkDerivation {
name = "simutrans-${pakName}";
dontUnpack = true;
preferLocalBuild = true;
installPhase = let src = fetchurl { inherit url sha256; };
in ''
mkdir -p "$out/share/simutrans/${pakName}"
cd "$out/share/simutrans/${pakName}"
"${unzip}/bin/unzip" "${src}"
chmod -R +w . # some zipfiles need that
set +o pipefail # no idea why it's needed
toStrip=`find . -iname '*.pak' | head -n 1 | sed 's|\./\(.*\)/[^/]*$|\1|'`
echo "Detected path '$toStrip' to strip"
mv ./"$toStrip"/* .
rm -f "$toStrip/.directory" #pak128.german had this
rmdir -p "$toStrip"
'';
};
/* The binaries need all data in one directory; the default is directory
of the executable, and another option is the current directory :-/ */
withPaks = paks: buildEnv {
inherit (binaries) name;
paths = [binaries] ++ paks;
postBuild = ''
rm "$out/bin" && mkdir "$out/bin"
cat > "$out/bin/simutrans" <<EOF
#!${runtimeShell}
cd "$out"/share/simutrans
exec "${binaries}/bin/simutrans" -use_workdir "\$@"
EOF
chmod +x "$out/bin/simutrans"
'';
passthru.meta = binaries.meta // { hydraPlatforms = []; };
passthru.binaries = binaries;
};
binaries = stdenv.mkDerivation {
pname = "simutrans";
inherit version;
src = binary_src;
sourceRoot = ".";
nativeBuildInputs = [ pkgconfig ];
buildInputs = [ zlib libpng bzip2 SDL SDL_mixer unzip ];
configurePhase = let
# Configuration as per the readme.txt and config.template
platform =
if stdenv.isLinux then "linux" else
if stdenv.isDarwin then "mac" else throw "add your platform";
config = ''
BACKEND = mixer_sdl
COLOUR_DEPTH = 16
OSTYPE = ${platform}
VERBOSE = 1
'';
#TODO: MULTI_THREAD = 1 is "highly recommended",
# but it's roughly doubling CPU usage for me
in ''
echo "${config}" > config.default
# Use ~/.simutrans instead of ~/simutrans
substituteInPlace simsys.cc --replace '%s/simutrans' '%s/.simutrans'
# use -O2 optimization (defaults are -O or -O3)
sed -i -e '/CFLAGS += -O/d' Makefile
export CFLAGS+=-O2
'';
enableParallelBuilding = true;
installPhase = ''
mkdir -p $out/share/
mv simutrans $out/share/
mkdir -p $out/bin/
mv build/default/sim $out/bin/simutrans
'';
meta = with stdenv.lib; {
description = "A simulation game in which the player strives to run a successful transport system";
longDescription = ''
Simutrans is a cross-platform simulation game in which the
player strives to run a successful transport system by
transporting goods, passengers, and mail between
places. Simutrans is an open source remake of Transport Tycoon.
'';
homepage = "http://www.simutrans.com/";
license = with licenses; [ artistic1 gpl1Plus ];
maintainers = with maintainers; [ kkallio vcunat phile314 ];
platforms = with platforms; linux; # TODO: ++ darwin;
};
};
in result