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0dbf5b02b9
This incidentally fixes the build on darwin.
63 lines
2.7 KiB
Nix
63 lines
2.7 KiB
Nix
{ stdenv, composableDerivation, fetchurl, pkgconfig, xlibsWrapper, inputproto, libXi
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, freeglut, mesa, libjpeg, zlib, libXinerama, libXft, libpng
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, cfg ? {}
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, darwin, libtiff, freetype
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}:
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let inherit (composableDerivation) edf; in
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let version = "1.3.4"; in
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composableDerivation.composableDerivation {} {
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name = "fltk-${version}";
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src = fetchurl {
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url = "http://fltk.org/pub/fltk/${version}/fltk-${version}-source.tar.gz";
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sha256 = "13y57pnayrkfzm8azdfvysm8b77ysac8zhhdsh8kxmb0x3203ay8";
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};
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patches = stdenv.lib.optionals stdenv.isDarwin [ ./nsosv.patch ];
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nativeBuildInputs = [ pkgconfig ];
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propagatedBuildInputs = [ inputproto ]
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++ (if stdenv.isDarwin
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then (with darwin.apple_sdk.frameworks; [Cocoa AGL GLUT freetype libtiff])
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else [ xlibsWrapper libXi freeglut ]);
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enableParallelBuilding = true;
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flags =
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# this could be tidied up (?).. eg why does it require freeglut without glSupport?
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edf { name = "cygwin"; } # use the CygWin libraries default=no
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// edf { name = "debug"; } # turn on debugging default=no
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// edf { name = "gl"; enable = { buildInputs = [ mesa ]; }; } # turn on OpenGL support default=yes
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// edf { name = "shared"; } # turn on shared libraries default=no
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// edf { name = "threads"; } # enable multi-threading support
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// edf { name = "quartz"; enable = { buildInputs = "quartz"; }; } # don't konw yet what quartz is # use Quartz instead of Quickdraw (default=no)
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// edf { name = "largefile"; } # omit support for large files
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// edf { name = "localjpeg"; disable = { buildInputs = [libjpeg]; }; } # use local JPEG library, default=auto
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// edf { name = "localzlib"; disable = { buildInputs = [zlib]; }; } # use local ZLIB library, default=auto
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// edf { name = "localpng"; disable = { buildInputs = [libpng]; }; } # use local PNG library, default=auto
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// edf { name = "xinerama"; enable = { buildInputs = [libXinerama]; }; } # turn on Xinerama support default=no
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// edf { name = "xft"; enable = { buildInputs=[libXft]; }; } # turn on Xft support default=no
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// edf { name = "xdbe"; }; # turn on Xdbe support default=no
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cfg = {
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largefileSupport = true; # is default
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glSupport = true; # doesn't build without it. Why?
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localjpegSupport = false;
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localzlibSupport = false;
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localpngSupport = false;
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sharedSupport = true;
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threadsSupport = true;
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xftSupport = true;
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} // cfg;
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meta = {
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description = "A C++ cross-platform lightweight GUI library";
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homepage = http://www.fltk.org;
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platforms = stdenv.lib.platforms.linux ++ stdenv.lib.platforms.darwin;
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license = stdenv.lib.licenses.gpl2;
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};
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}
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