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nixpkgs/pkgs/development/libraries/fltk/default.nix
Anthony Cowley 0dbf5b02b9 fltk: 1.3.3 -> 1.3.4
This incidentally fixes the build on darwin.
2017-05-11 12:08:25 -04:00

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2.7 KiB
Nix

{ stdenv, composableDerivation, fetchurl, pkgconfig, xlibsWrapper, inputproto, libXi
, freeglut, mesa, libjpeg, zlib, libXinerama, libXft, libpng
, cfg ? {}
, darwin, libtiff, freetype
}:
let inherit (composableDerivation) edf; in
let version = "1.3.4"; in
composableDerivation.composableDerivation {} {
name = "fltk-${version}";
src = fetchurl {
url = "http://fltk.org/pub/fltk/${version}/fltk-${version}-source.tar.gz";
sha256 = "13y57pnayrkfzm8azdfvysm8b77ysac8zhhdsh8kxmb0x3203ay8";
};
patches = stdenv.lib.optionals stdenv.isDarwin [ ./nsosv.patch ];
nativeBuildInputs = [ pkgconfig ];
propagatedBuildInputs = [ inputproto ]
++ (if stdenv.isDarwin
then (with darwin.apple_sdk.frameworks; [Cocoa AGL GLUT freetype libtiff])
else [ xlibsWrapper libXi freeglut ]);
enableParallelBuilding = true;
flags =
# this could be tidied up (?).. eg why does it require freeglut without glSupport?
edf { name = "cygwin"; } # use the CygWin libraries default=no
// edf { name = "debug"; } # turn on debugging default=no
// edf { name = "gl"; enable = { buildInputs = [ mesa ]; }; } # turn on OpenGL support default=yes
// edf { name = "shared"; } # turn on shared libraries default=no
// edf { name = "threads"; } # enable multi-threading support
// edf { name = "quartz"; enable = { buildInputs = "quartz"; }; } # don't konw yet what quartz is # use Quartz instead of Quickdraw (default=no)
// edf { name = "largefile"; } # omit support for large files
// edf { name = "localjpeg"; disable = { buildInputs = [libjpeg]; }; } # use local JPEG library, default=auto
// edf { name = "localzlib"; disable = { buildInputs = [zlib]; }; } # use local ZLIB library, default=auto
// edf { name = "localpng"; disable = { buildInputs = [libpng]; }; } # use local PNG library, default=auto
// edf { name = "xinerama"; enable = { buildInputs = [libXinerama]; }; } # turn on Xinerama support default=no
// edf { name = "xft"; enable = { buildInputs=[libXft]; }; } # turn on Xft support default=no
// edf { name = "xdbe"; }; # turn on Xdbe support default=no
cfg = {
largefileSupport = true; # is default
glSupport = true; # doesn't build without it. Why?
localjpegSupport = false;
localzlibSupport = false;
localpngSupport = false;
sharedSupport = true;
threadsSupport = true;
xftSupport = true;
} // cfg;
meta = {
description = "A C++ cross-platform lightweight GUI library";
homepage = http://www.fltk.org;
platforms = stdenv.lib.platforms.linux ++ stdenv.lib.platforms.darwin;
license = stdenv.lib.licenses.gpl2;
};
}