mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-21 13:44:50 +00:00
55 lines
1.4 KiB
Nix
55 lines
1.4 KiB
Nix
{ stdenv, lib, fetchFromGitHub, gcc5, scons, pkgconfig, libX11, libXcursor
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, libXinerama, libXrandr, libXrender, libpulseaudio ? null
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, libXi ? null, libXext, libXfixes, freetype, openssl
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, alsaLib, libGLU, zlib, yasm ? null }:
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let
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options = {
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touch = libXi != null;
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pulseaudio = false;
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};
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in stdenv.mkDerivation rec {
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name = "godot-${version}";
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version = "3.0.2";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = "${version}-stable";
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sha256 = "1ca1zznb7qqn4vf2nfwb8nww5x0k8fc4lwjvgydr6nr2mn70xka4";
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};
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = [
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gcc5 scons libX11 libXcursor libXinerama libXrandr libXrender
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libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
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libGLU zlib yasm
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];
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patches = [
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./pkg_config_additions.patch
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./dont_clobber_environment.patch
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];
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enableParallelBuilding = true;
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buildPhase = ''
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scons platform=x11 prefix=$out -j $NIX_BUILD_CORES \
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${lib.concatStringsSep " "
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(lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)}
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp bin/godot.x11.tools.* $out/bin/godot
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'';
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meta = {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = stdenv.lib.licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" ];
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maintainers = [ stdenv.lib.maintainers.twey ];
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};
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}
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