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nixpkgs/pkgs/development/dotnet-modules/patches/monodevelop-fsharpbinding.addin-xml.patch
obadz d4681bf626 Lay down the foundation for packaging the .NET echosystem
- fetchNuGet can fetch binaries from nuget servers
- buildDotnetPackage can build .NET packages using mono/xbuild
  - Places nuget & paket as they would clash with nix
  - Patch project files because F# targets are expected to be found in
    the mono directory (and we know that's not going to happen on nix)
  - Find DLLs that were copied from buildInputs and replace by symlink
    for sharing
  - Export produced DLL via the pkg-config mechanism
  - Create wrappers for produced EXEs
- Repackaged this new infrastructure: keepass, monodevelop
- Newly packaged: ExtCore, UnionArgParser, FSharp.Data, Paket, and a
  bunch more..

This is a combination of 73 commits.
2015-06-06 09:06:22 -04:00

89 lines
5.2 KiB
Diff

--- fsharpbinding-a09c818/monodevelop/MonoDevelop.FSharpBinding/FSharpBinding.addin.xml.orig.old 2015-06-03 19:53:00.116849746 +0100
+++ fsharpbinding-a09c818/monodevelop/MonoDevelop.FSharpBinding/FSharpBinding.addin.xml.orig 2015-06-03 19:56:30.112579384 +0100
@@ -130,6 +130,11 @@
<!-- New projects will be created with this targets file. -->
<Extension path="/MonoDevelop/ProjectModel/MSBuildItemTypes">
<!-- If FSharp 3.1 is available, use it. Note XS looks for the first DotNetProject node under 'Extension' -->
+ <Condition id="MSBuildTargetIsAvailable" target="$(FSharpTargetsPath)" >
+ <DotNetProject language="F#" extension="fsproj" guid="{f2a71f9b-5d33-465a-a702-920d77279786}" import="$(FSharpTargetsPath)" resourceHandler="MonoDevelop.FSharp.FSharpResourceIdBuilder"/>
+ </Condition>
+
+ <!-- If FSharp 3.1 is available, use it. Note XS looks for the first DotNetProject node under 'Extension' -->
<Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" >
<DotNetProject language="F#" extension="fsproj" guid="{f2a71f9b-5d33-465a-a702-920d77279786}" import="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" resourceHandler="MonoDevelop.FSharp.FSharpResourceIdBuilder"/>
</Condition>
@@ -182,14 +187,7 @@
<ProjectTemplate id="FSharpConsoleProject" file="Templates/FSharpConsoleProject.xpt.xml"/>
<ProjectTemplate id="FSharpLibraryProject" file="Templates/FSharpLibraryProject.xpt.xml"/>
<!-- Only include the tutorial project if an F# 3.0 or 3.1 target is available as this includes F# 3.0 specific features -->
- <ComplexCondition>
- <Or>
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" />
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
- </Or>
<ProjectTemplate id="FSharpTutorialProject" file="Templates/FSharpTutorialProject.xpt.xml"/>
- </ComplexCondition>
-
<ProjectTemplate id="FSharpGtkProject" file="Templates/FSharpGtkProject.xpt.xml"/>
<ProjectTemplate id="FSharpNUnitLibraryProject" file="Templates/FSharpNUnitLibraryProject.xpt.xml"/>
</Extension>
@@ -267,13 +265,7 @@
<!-- F# interactive -->
<Extension path="/MonoDevelop/Ide/Pads">
- <ComplexCondition>
- <Or>
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" />
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
- </Or>
<Pad id="MonoDevelop.FSharp.FSharpInteractivePad" defaultPlacement="Bottom" _label="F# Interactive" icon="md-project" class="MonoDevelop.FSharp.FSharpInteractivePad" />
- </ComplexCondition>
</Extension>
<Extension path = "/MonoDevelop/Ide/Pads/ProjectPad">
@@ -281,11 +273,6 @@
</Extension>
<Extension path="/MonoDevelop/Ide/Commands">
- <ComplexCondition>
- <Or>
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" />
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
- </Or>
<Category _name = "F# Integration" id="F# Integration">
<Command id="MonoDevelop.FSharp.FSharpCommands.ShowFSharpInteractive"
_label = "F# Interactive"
@@ -330,32 +317,19 @@
macShortcut="Meta|Control|C"
shortcut="Ctrl|Alt|C" />
</Category>
- </ComplexCondition>
</Extension>
<Extension path = "/MonoDevelop/SourceEditor2/ContextMenu/Editor">
- <ComplexCondition>
- <Or>
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" />
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
- </Or>
<SeparatorItem id = "FSharpInteractiveStart" />
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendSelection" />
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendLine" />
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendReferences" />
- </ComplexCondition>
</Extension>
<Extension path = "/MonoDevelop/Ide/MainMenu/Edit">
- <ComplexCondition>
- <Or>
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" />
- <Condition id="MSBuildTargetIsAvailable" target="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.1\Framework\v4.0\Microsoft.FSharp.Targets" />
- </Or>
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendSelection" />
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendLine" />
<CommandItem id = "MonoDevelop.FSharp.FSharpCommands.SendReferences" />
- </ComplexCondition>
</Extension>
<!--- F# Android -->