mirror of
https://github.com/NixOS/nixpkgs.git
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1d58c8b095
- cleanup Derivation - add map_editor and zod_launcher - game is playable now (appears broken/orphaned in current version) - fix comment about version - add enableParallelBuilding=true; - change source url to use mirror://
103 lines
3 KiB
Nix
103 lines
3 KiB
Nix
{ lib
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, config
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, fetchzip
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, stdenv
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, SDL
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, SDL_image
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, SDL_ttf
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, SDL_mixer
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, libmysqlclient
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, wxGTK
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, symlinkJoin
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, runCommandLocal
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, makeWrapper
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, coreutils
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}:
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let
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version = "2011-09-06";
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name = "zod-engine-${version}";
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src = fetchzip {
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url = "mirror://sourceforge/zod/linux_releases/zod_linux-${version}.tar.gz";
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sha256 = "017v96aflrv07g8j8zk9mq8f8rqxl5228rjff5blq8dxpsv1sx7h";
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};
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nativeBuildInputs = [
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makeWrapper
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];
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buildInputs = [
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SDL
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SDL_image
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SDL_ttf
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SDL_mixer
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libmysqlclient
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wxGTK
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coreutils
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];
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hardeningDisable = [ "format" ];
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NIX_LDFLAGS = "-L${libmysqlclient}/lib/mysql";
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zod_engine = stdenv.mkDerivation {
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inherit name version src nativeBuildInputs buildInputs hardeningDisable NIX_LDFLAGS;
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pname = "${name}-engine";
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enableParallelBuilding = true;
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preBuild = "cd zod_src";
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod $out/bin/
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wrapProgram $out/bin/zod --run "cd ${zod_assets}/usr/lib/commander-zod"
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'';
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};
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zod_map_editor = stdenv.mkDerivation {
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inherit name version src nativeBuildInputs buildInputs hardeningDisable NIX_LDFLAGS;
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pname = "${name}-map_editor";
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enableParallelBuilding = true;
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preBuild = "cd zod_src";
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makeFlags = [ "map_editor" ];
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod_map_editor $out/bin
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wrapProgram $out/bin/zod_map_editor --run "cd ${zod_assets}/usr/lib/commander-zod"
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'';
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};
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zod_launcher = stdenv.mkDerivation {
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inherit name version src nativeBuildInputs buildInputs zod_engine zod_map_editor;
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pname = "${name}-launcher";
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# This is necessary because the zod_launcher has terrible fixed-width window
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# the Idea is to apply the scalingFactor to all positions and sizes and I tested 1,2,3 and 4
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# 2,3,4 look acceptable on my 4k monitor and 1 is unreadable.
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# also the ./ in the run command is removed to have easier time starting the game
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postPatch = ''
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substituteInPlace zod_launcher_src/zod_launcherFrm.cpp \
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--replace 'message = wxT("./zod");' 'message = wxT("zod");'
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'';
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preBuild = "cd zod_launcher_src";
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installPhase = ''
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mkdir -p $out/bin
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install -m755 zod_launcher $out/bin
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'';
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};
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zod_assets = runCommandLocal "${name}-assets" {} ''
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mkdir -p $out/usr/lib/commander-zod{,blank_maps}
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cp -r ${src}/assets $out/usr/lib/commander-zod/assets
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for i in ${src}/*.map ${src}/*.txt; do
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install -m644 $i $out/usr/lib/commander-zod
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done
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for map in ${src}/blank_maps/*; do
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install -m644 $map $out/usr/lib/commander-zod/blank_maps
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done
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'';
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in
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symlinkJoin {
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inherit name;
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paths = [
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zod_engine
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zod_launcher
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zod_map_editor
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zod_assets
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];
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meta = with lib; {
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description = "Multiplayer remake of ZED";
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homepage = "http://zod.sourceforge.net/";
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maintainers = with maintainers; [ zeri ];
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license = licenses.gpl3Plus; /* Says the website */
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};
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}
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