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63428868af
cmake needs to be part of nativeBuildInputs, otherwise you get a very unhelpful debugging trace. Signed-off-by: Austin Seipp <aseipp@pobox.com>
37 lines
967 B
Nix
37 lines
967 B
Nix
{ stdenv, fetchgit, cmake
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, hostPlatform, buildPlatform
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}:
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let
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nativeBuild = hostPlatform == buildPlatform;
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in
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stdenv.mkDerivation rec {
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name = "microsoft_gsl-${version}";
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version = "2017-02-13";
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src = fetchgit {
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url = "https://github.com/Microsoft/GSL.git";
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rev = "3819df6e378ffccf0e29465afe99c3b324c2aa70";
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sha256 = "03d17mnx6n175aakin313308q14wzvaa9pd0m1yfk6ckhha4qf35";
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};
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# build phase just runs the unit tests, so skip it if
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# we're doing a cross build
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nativeBuildInputs = [ cmake ];
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buildPhase = if nativeBuild then "make" else "true";
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installPhase = ''
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mkdir -p $out/include
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mv ../include/ $out/
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'';
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meta = with stdenv.lib; {
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description = "Functions and types that are suggested for use by the C++ Core Guidelines";
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homepage = https://github.com/Microsoft/GSL;
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license = licenses.mit;
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platforms = platforms.all;
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maintainers = with maintainers; [ thoughtpolice xwvvvvwx ];
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};
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}
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