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nixpkgs/pkgs/games/assaultcube/default.nix
2019-09-08 23:38:31 +00:00

73 lines
2.3 KiB
Nix

{ fetchFromGitHub, stdenv, makeDesktopItem, openal, pkgconfig, libogg,
libvorbis, SDL, SDL_image, makeWrapper, zlib, file,
client ? true, server ? true }:
with stdenv.lib;
stdenv.mkDerivation rec {
# master branch has legacy (1.2.0.2) protocol 1201 and gcc 6 fix.
pname = "assaultcube";
version = "unstable-2018-05-20";
src = fetchFromGitHub {
owner = "assaultcube";
repo = "AC";
rev = "f58ea22b46b5013a520520670434b3c235212371";
sha256 = "1vfn3d55vmmipdykrcfvgk6dddi9y95vlclsliirm7jdp20f15hd";
};
nativeBuildInputs = [ makeWrapper pkgconfig ];
buildInputs = [ file zlib ] ++ optionals client [ openal SDL SDL_image libogg libvorbis ];
targets = (optionalString server "server") + (optionalString client " client");
makeFlags = [ "-C source/src" "CXX=c++" targets ];
desktop = makeDesktopItem {
name = "AssaultCube";
desktopName = "AssaultCube";
comment = "A multiplayer, first-person shooter game, based on the CUBE engine. Fast, arcade gameplay.";
genericName = "First-person shooter";
categories = "Application;Game;ActionGame;Shooter";
icon = "assaultcube.png";
exec = pname;
};
gamedatadir = "/share/games/${pname}";
installPhase = ''
bindir=$out/bin
mkdir -p $bindir $out/$gamedatadir
cp -r config packages $out/$gamedatadir
if (test -e source/src/ac_client) then
cp source/src/ac_client $bindir
mkdir -p $out/share/applications
cp ${desktop}/share/applications/* $out/share/applications
install -Dpm644 packages/misc/icon.png $out/share/icons/assaultcube.png
install -Dpm644 packages/misc/icon.png $out/share/pixmaps/assaultcube.png
makeWrapper $out/bin/ac_client $out/bin/${pname} \
--run "cd $out/$gamedatadir" --add-flags "--home=\$HOME/.assaultcube/v1.2next --init"
fi
if (test -e source/src/ac_server) then
cp source/src/ac_server $bindir
makeWrapper $out/bin/ac_server $out/bin/${pname}-server \
--run "cd $out/$gamedatadir" --add-flags "-Cconfig/servercmdline.txt"
fi
'';
meta = {
description = "Fast and fun first-person-shooter based on the Cube fps";
homepage = https://assault.cubers.net;
maintainers = [ maintainers.genesis ];
platforms = platforms.linux; # should work on darwin with a little effort.
license = stdenv.lib.licenses.zlib;
};
}