mirror of
https://github.com/NixOS/nixpkgs.git
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e0464e4788
In preparation for the deprecation of `stdenv.isX`. These shorthands are not conducive to cross-compilation because they hide the platforms. Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way One example of why this is bad and especially affects compiler packages https://www.github.com/NixOS/nixpkgs/pull/343059 There are too many files to go through manually but a treewide should get users thinking when they see a `hostPlatform.isX` in a place where it doesn't make sense. ``` fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is" fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is" fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is" ```
147 lines
3.6 KiB
Nix
147 lines
3.6 KiB
Nix
{ lib
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, stdenv
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, fetchurl
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, cmake
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, ninja
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, p7zip
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, pkg-config
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, asciidoctor
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, gettext
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, SDL2
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, libtheora
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, libvorbis
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, libopus
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, openal
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, openalSoft
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, physfs
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, miniupnpc
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, libsodium
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, curl
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, libpng
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, freetype
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, harfbuzz
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, sqlite
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, which
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, vulkan-headers
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, vulkan-loader
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, shaderc
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, testers
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, warzone2100
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, nixosTests
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, gitUpdater
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, withVideos ? false
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}:
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let
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pname = "warzone2100";
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sequences_src = fetchurl {
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url = "mirror://sourceforge/${pname}/warzone2100/Videos/high-quality-en/sequences.wz";
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sha256 = "90ff552ca4a70e2537e027e22c5098ea4ed1bc11bb7fc94138c6c941a73d29fa";
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};
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in
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stdenv.mkDerivation (finalAttrs: {
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inherit pname;
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version = "4.5.3";
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src = fetchurl {
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url = "mirror://sourceforge/project/warzone2100/releases/${finalAttrs.version}/warzone2100_src.tar.xz";
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hash = "sha256-7tSfLkVth9nbGSwn1uNWeFrHx5ac+jaO3Gk9Bb+hLIk=";
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};
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buildInputs = [
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SDL2
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libtheora
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libvorbis
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libopus
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openal
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openalSoft
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physfs
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miniupnpc
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libsodium
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curl
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libpng
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freetype
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harfbuzz
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sqlite
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] ++ lib.optionals (!stdenv.hostPlatform.isDarwin) [
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vulkan-headers
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vulkan-loader
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];
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nativeBuildInputs = [
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pkg-config
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cmake
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ninja
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p7zip
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asciidoctor
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gettext
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shaderc
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];
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postPatch = ''
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substituteInPlace lib/exceptionhandler/dumpinfo.cpp \
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--replace '"which "' '"${which}/bin/which "'
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substituteInPlace lib/exceptionhandler/exceptionhandler.cpp \
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--replace "which %s" "${which}/bin/which %s"
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'';
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cmakeFlags = [
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"-DWZ_DISTRIBUTOR=NixOS"
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# The cmake builder automatically sets CMAKE_INSTALL_BINDIR to an absolute
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# path, but this results in an error:
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#
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# > An absolute CMAKE_INSTALL_BINDIR path cannot be used if the following
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# > are not also absolute paths: WZ_DATADIR
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#
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# WZ_DATADIR is based on CMAKE_INSTALL_DATAROOTDIR, so we set that.
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#
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# Alternatively, we could have set CMAKE_INSTALL_BINDIR to "bin".
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"-DCMAKE_INSTALL_DATAROOTDIR=${placeholder "out"}/share"
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] ++ lib.optional stdenv.hostPlatform.isDarwin "-P../configure_mac.cmake";
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postInstall = lib.optionalString withVideos ''
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cp ${sequences_src} $out/share/warzone2100/sequences.wz
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'';
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passthru.tests = {
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version = testers.testVersion {
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package = warzone2100;
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# The command always exits with code 1
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command = "(warzone2100 --version || [ $? -eq 1 ])";
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};
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nixosTest = nixosTests.warzone2100;
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};
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passthru.updateScript = gitUpdater {
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url = "https://github.com/Warzone2100/warzone2100";
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};
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meta = with lib; {
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description = "Free RTS game, originally developed by Pumpkin Studios";
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mainProgram = "warzone2100";
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longDescription = ''
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Warzone 2100 is an open source real-time strategy and real-time tactics
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hybrid computer game, originally developed by Pumpkin Studios and
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published by Eidos Interactive.
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In Warzone 2100, you command the forces of The Project in a battle to
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rebuild the world after mankind has almost been destroyed by nuclear
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missiles. The game offers campaign, multi-player, and single-player
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skirmish modes. An extensive tech tree with over 400 different
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technologies, combined with the unit design system, allows for a wide
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variety of possible units and tactics.
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'';
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homepage = "https://wz2100.net";
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license = licenses.gpl2Plus;
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maintainers = with maintainers; [ astsmtl fgaz ];
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platforms = platforms.all;
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# configure_mac.cmake tries to download stuff
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# https://github.com/Warzone2100/warzone2100/blob/master/macosx/README.md
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broken = stdenv.hostPlatform.isDarwin;
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};
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})
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