{ lib, stdenv, fetchFromGitHub, cmake, makeWrapper, openal, fluidsynth , soundfont-fluid, libGL, SDL2, bzip2, zlib, libjpeg, libsndfile, mpg123 , game-music-emu, pkg-config, copyDesktopItems, makeDesktopItem }: let zmusic-src = fetchFromGitHub { owner = "coelckers"; repo = "zmusic"; rev = "bff02053bea30bd789e45f60b90db3ffc69c8cc8"; sha256 = "0vpr79gpdbhslg5qxyd1qxlv5akgli26skm1vb94yd8v69ymdcy2"; }; zmusic = stdenv.mkDerivation { pname = "zmusic"; version = "1.1.3"; src = zmusic-src; nativeBuildInputs = [ cmake pkg-config ]; preConfigure = '' sed -i \ -e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \ -e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \ source/mididevices/music_fluidsynth_mididevice.cpp ''; }; gzdoom = stdenv.mkDerivation rec { pname = "gzdoom"; version = "4.7.0"; src = fetchFromGitHub { owner = "coelckers"; repo = "gzdoom"; rev = "g${version}"; sha256 = "0xxxy7k2zr5g0vr1lnwv4n5amiwq1wln7r6hr37gmrjr72zkcjqn"; fetchSubmodules = true; }; nativeBuildInputs = [ cmake makeWrapper pkg-config copyDesktopItems ]; buildInputs = [ SDL2 libGL openal fluidsynth bzip2 zlib libjpeg libsndfile mpg123 game-music-emu zmusic ]; NIX_CFLAGS_LINK = "-lopenal -lfluidsynth"; desktopItems = [ (makeDesktopItem { name = "gzdoom"; exec = "gzdoom"; desktopName = "GZDoom"; categories = "Game;"; }) ]; installPhase = '' runHook preInstall install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom" for i in *.pk3; do install -Dm644 "$i" "$out/lib/gzdoom/$i" done for i in fm_banks/*; do install -Dm644 "$i" "$out/lib/gzdoom/$i" done for i in soundfonts/*; do install -Dm644 "$i" "$out/lib/gzdoom/$i" done mkdir $out/bin makeWrapper $out/lib/gzdoom/gzdoom $out/bin/gzdoom runHook postInstall ''; meta = with lib; { homepage = "https://github.com/coelckers/gzdoom"; description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features"; license = licenses.gpl3; platforms = [ "x86_64-linux" ]; maintainers = with maintainers; [ lassulus ]; }; }; in gzdoom