{ stdenv, buildEnv, lib, fetchurl, libGL, ioquake3, makeWrapper }: { paks, name ? (stdenv.lib.head paks).name, description ? "" }: let libPath = lib.makeLibraryPath [ libGL stdenv.cc.cc ]; env = buildEnv { name = "quake3-env"; paths = [ ioquake3 ] ++ paks; }; in stdenv.mkDerivation { name = "${name}-${ioquake3.name}"; nativeBuildInputs = [ makeWrapper ]; buildCommand = '' mkdir -p $out/bin # We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback # software rendering. GCC is needed so that libgcc_s.so can be found # when Mesa is used. makeWrapper ${env}/ioquake3.* $out/bin/quake3 \ --suffix-each LD_LIBRARY_PATH ':' "${libPath}" \ --add-flags "+set fs_basepath ${env} +set r_allowSoftwareGL 1" makeWrapper ${env}/ioq3ded.* $out/bin/quake3-server \ --add-flags "+set fs_basepath ${env}" ''; meta = { inherit description; }; }