{ alsaLib, cmake, fetchFromGitHub, gcc-unwrapped, gettext, glib, gtk3, harfbuzz , libaio, libpcap, libpng, libxml2, makeWrapper, perl, pkgconfig, portaudio , SDL2, soundtouch, stdenv, udev, wrapGAppsHook, wxGTK, zlib }: stdenv.mkDerivation { pname = "pcsx2"; version = "unstable-2020-10-10"; src = fetchFromGitHub { owner = "PCSX2"; repo = "pcsx2"; rev = "7e2ccd64e8e6049b6059141e8767037463421c33"; sha256 = "0c7m74ch68p4y9xlld34a9r38kb2py6wlkg4vranc6dicxvi1b3r"; }; cmakeFlags = [ "-DCMAKE_INSTALL_PREFIX=${placeholder "out"}" "-DDISABLE_ADVANCE_SIMD=TRUE" "-DDISABLE_PCSX2_WRAPPER=TRUE" "-DDOC_DIR=${placeholder "out"}/share/doc/pcsx2" "-DGAMEINDEX_DIR=${placeholder "out"}/share/pcsx2" "-DGLSL_SHADER_DIR=${placeholder "out"}/share/pcsx2" "-DGTK3_API=TRUE" "-DPACKAGE_MODE=TRUE" "-DPLUGIN_DIR=${placeholder "out"}/lib/pcsx2" "-DREBUILD_SHADER=TRUE" "-DUSE_LTO=TRUE" "-DwxWidgets_CONFIG_EXECUTABLE=${wxGTK}/bin/wx-config" "-DwxWidgets_INCLUDE_DIRS=${wxGTK}/include" "-DwxWidgets_LIBRARIES=${wxGTK}/lib" "-DXDG_STD=TRUE" ]; postPatch = '' substituteInPlace cmake/BuildParameters.cmake \ --replace /usr/bin/gcc-ar ${gcc-unwrapped}/bin/gcc-ar \ --replace /usr/bin/gcc-nm ${gcc-unwrapped}/bin/gcc-nm \ --replace /usr/bin/gcc-ranlib ${gcc-unwrapped}/bin/gcc-ranlib ''; postFixup = '' wrapProgram $out/bin/PCSX2 \ --set __GL_THREADED_OPTIMIZATIONS 1 ''; nativeBuildInputs = [ cmake makeWrapper perl pkgconfig wrapGAppsHook ]; buildInputs = [ alsaLib gettext glib gtk3 harfbuzz libaio libpcap libpng libxml2 portaudio SDL2 soundtouch udev wxGTK zlib ]; meta = with stdenv.lib; { description = "Playstation 2 emulator"; longDescription= '' PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. ''; homepage = "https://pcsx2.net"; maintainers = with maintainers; [ hrdinka samuelgrf ]; # PCSX2's source code is released under LGPLv3+. It However ships # additional data files and code that are licensed differently. # This might be solved in future, for now we should stick with # license.free license = licenses.free; platforms = platforms.x86; }; }