Derivations where drawing their `system` attribute from `hostPlatform`
instead of `buildPlatform`. Fix that, and add an explanatory commment.
Fixes #45993
This has been not touched in 6 years. Let's remove it to cause less
problems when adding new cross-compiling infrastructure.
This also simplify gcc significantly.
This reverts commit a809fdc8e1 and then
achieves the same result (not rebuilding texinfo three times)
but without dragging bootstrap tools into the closure.
I *want* cross-specific overrides to be verbose, so I rather not have
this shorthand. This makes the syntactic overhead more proportional to
the maintainence cost. Hopefully this pushes people towards fewer
conditionals and more abstractions.
On darwin llvmPackages is built using python-boot to avoid dependencies
in the stdenv, but we can't and shouldn't use that when building the
manpages since it depends on python packages.
* substitute(): --subst-var was silently coercing to "" if the variable does not exist.
* libffi: simplify using `checkInputs`
* pythonPackges.hypothesis, pythonPackages.pytest: simpify dependency cycle fix
* utillinux: 2.32 -> 2.32.1
https://lkml.org/lkml/2018/7/16/532
* busybox: 1.29.0 -> 1.29.1
* bind: 9.12.1-P2 -> 9.12.2
https://ftp.isc.org/isc/bind9/9.12.2/RELEASE-NOTES-bind-9.12.2.html
* curl: 7.60.0 -> 7.61.0
* gvfs: make tests run, but disable
* ilmbase: disable tests on i686. Spooky!
* mdds: fix tests
* git: disable checks as tests are run in installcheck
* ruby: disable tests
* libcommuni: disable checks as tests are run in installcheck
* librdf: make tests run, but disable
* neon, neon_0_29: make tests run, but disable
* pciutils: 3.6.0 -> 3.6.1
Semi-automatic update generated by https://github.com/ryantm/nixpkgs-update tools. This update was made based on information from https://repology.org/metapackage/pciutils/versions.
* mesa: more include fixes
mostly from void-linux (thanks!)
* npth: 1.5 -> 1.6
minor bump
* boost167: Add lockfree next_prior patch
* stdenv: cleanup darwin bootstrapping
Also gets rid of the full python and some of it's dependencies in the
stdenv build closure.
* Revert "pciutils: use standardized equivalent for canonicalize_file_name"
This reverts commit f8db20fb3a.
Patching should no longer be needed with 3.6.1.
* binutils-wrapper: Try to avoid adding unnecessary -L flags
(cherry picked from commit f3758258b8895508475caf83e92bfb236a27ceb9)
Signed-off-by: Domen Kožar <domen@dev.si>
* libffi: don't check on darwin
libffi usages in stdenv broken darwin. We need to disable doCheck for that case.
* "rm $out/share/icons/hicolor/icon-theme.cache" -> hicolor-icon-theme setup-hook
* python.pkgs.pytest: setupHook to prevent creation of .pytest-cache folder, fixes #40273
When `py.test` was run with a folder as argument, it would not only
search for tests in that folder, but also create a .pytest-cache folder.
Not only is this state we don't want, but it was also causing
collisions.
* parity-ui: fix after merge
* python.pkgs.pytest-flake8: disable test, fix build
* Revert "meson: 0.46.1 -> 0.47.0"
With meson 0.47.0 (or 0.47.1, or git)
things are very wrong re:rpath handling
resulting in at best missing libs but
even corrupt binaries :(.
When we run patchelf it masks the problem
by removing obviously busted paths.
Which is probably why this wasn't noticed immediately.
Unfortunately the binary already
has a long series of paths scribbled
in a space intended for a much smaller string;
in my testing it was something like
lengths were 67 with 300+ written to it.
I think we've reported the relevant issues upstream,
but unfortunately it appears our patches
are what introduces the overwrite/corruption
(by no longer being correct in what they assume)
This doesn't look so bad to fix but it's
not something I can spend more time on
at the moment.
--
Interestingly the overwritten string data
(because it is scribbled past the bounds)
remains in the binary and is why we're suddenly
seeing unexpected references in various builds
-- notably this is is the reason we're
seeing the "extra-utils" breakage
that entirely crippled NixOS on master
(and probably on staging before?).
Fixes #43650.
This reverts commit 305ac4dade.
(cherry picked from commit 273d68eff8)
Signed-off-by: Domen Kožar <domen@dev.si>
`depsHostBuild` is not a thing, would never be a thing per the rules,
and isn't used anywhere. This is just my typo, hitherto unnoticed
because "host -> host" dependencies are by far the most obscure form.
HOST_PATH contains the path of the host package. This will include the
packages listed in buildInputs & depsHostHost. Use this to find
runtime commands that the host needs.
For instance to find the runtime version of perl,
$ PATH="$HOST_PATH" command -v perl
/nix/store/...-perl-5.28.0-aarch64-unknown-linux-android/bin/perl
This path should not be executed directly (it will break for cross
compilation). Only use it to find the location of executables that
will be run by your host system. Your build tools will, as always, be
available on the default PATH.
The line was essentially checking whether /bin/sh exists and is
executable and if that's the case, the isScript function returns
successfully.
When asking the author of this line on IRC it seems that even they can't
remember or imagine what this was supposed to be.
In summary: Whenever /bin/sh doesn't exist during a build, *any* file
given to isScript is reported as being a script even if it isn't.
This is kinda counter-intuitive and not something what somebody would
expect from a function called "isScript".
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @edolstra
Not only does the suffix unnecessarily reduce sharing, but it also breaks
unpacker setup hooks (e.g. that of `unzip`) which identify interesting tarballs
using the file extension.
This also means we can get rid of the splicing hacks for fetchers.
It wasn’t exactly clear which NDK you were using previously. This adds
an attribute to system that handles what version of the NDK we should
use when building things.
/cc @Ericson2314
We already did them on non-mass-rebuild llvm 6. Also, this allows
simplifying the stdenv booting.
We were missing the libcxxabi dep in compile-rt in llvm 6, so fixed that
too.
It may seem nice and abstract to just override the default version, but
that breaks the alias relationship where the original llvmPackages_* is
no longer in sync. Put another away, modifying the referee rather
instead of breaking the reference "copy-on-write" is impossible.
We want `buildPackages` to be almost the same as
`buildPackages.buildPackges`, but that is only true if most packages
don't care about the target platform. The commented code however made
them all care about whether the target platform was Darwin.
The hack of using `crossConfig` to enforce stricter handling of
dependencies is replaced with a dedicated `strictDeps` for that purpose.
(Experience has shown that my punning was a terrible idea that made more
difficult and embarrising to teach teach.)
Now that is is clear, a few packages now use `strictDeps`, to fix
various bugs:
- bintools-wrapper and cc-wrapper
Note that a bunch of non-python packages use this attribute already.
Some of those are clearly unaware of the fact that this attribute does
not exists in stdenv because they define it but don't to add it to
their `bulidInputs` :)
Also note that I use `buildInputs` here and only handle regular
builds because python and haskell builders do it this way and I'm not
sure how to properly handle the cross-compilation case.
As in:
$ nix eval -f . bash
Also remove the glibc propagation inherit that made these necessary,
stages handle propagating libc themselves (apparently) and
AFAICT no hashes are changed as a result of this.
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
(cherry picked from commit ba52ae5048)
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
This allows one to force a compiler to use native machine optimizations. This
goes contrary to all the usual guarantees of Nix and so should be used only by
end-user and only in specific cases when they know what are they doing.
In my case this is needed to get a noticeable FPS boost in RPCS3 which is very
CPU-hungry PlayStation 3 emulator.