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Eelco Dolstra 8e22f2f58b * Unreal Tournament 2004 Demo. Also a binary-only component.
An interesting complication is that we have to change the ELF type
  of the executable from `Linux' to `SVR4', otherwise the
  `ld-linux.so.2' trick to override the glibc used doesn't work
  (apparently `Linux' is not a recognised ELF type!).

  UT doesn't work with software Mesa, so right now we impurily use
  `/usr/lib/libGL.so'.  I cannot really test whether it works with
  hardware Mesa, since it barfs with an error about missing OpenGL
  extensions.  But that's probably because I'm testing this on an
  iBook over an SSH connection to a Linux machine.

svn path=/nixpkgs/trunk/; revision=1047
2004-06-09 18:06:29 +00:00
Eelco Dolstra ce53f3736e * Quake 3 Arena Demo. The goal is to show that Nix can also be used
to deploy existing binary-only components.

  We use the `ld-linux.so.2 PROGRAM' trick to force the use of our own
  glibc, and set LD_LIBRARY_PATH to point to the required libraries
  (X11, Mesa).

  Since Mesa is software-only, Q3A is rather slow.  I'll have to
  figure out how to use the Mesa from XFree86 (X.Org), since it knows
  how to use DRI (or at least speak the GLX protocol).  Unfortunately
  the xlibs people haven't modularised that part of XFree86 yet.

  Also, the flag `+set s_initsound 0' has to be passed to Quake to
  disable sound, otherwise it segfaults on startup.  It doesn't do
  this with the normal glibc, which is strange.  Maybe it tries to
  dynamically load some sound library or something.

svn path=/nixpkgs/trunk/; revision=1046
2004-06-09 17:59:46 +00:00
Eelco Dolstra 57c5759250 * Missing file.
svn path=/nixpkgs/trunk/; revision=902
2004-04-01 20:20:09 +00:00