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42 commits

Author SHA1 Message Date
Nikolay Amiantov 5fb5914c35 ioquake3: 2016-11-02 -> 2017-01-27 2017-01-31 03:27:11 +03:00
Nikolay Amiantov 798f8e4226 ioquake3: 2016-08-11 -> 2016-11-02 2016-11-24 01:17:57 +03:00
Nikolay Amiantov be95ceaff2 treewide: quote URLs in my packages 2016-11-24 01:17:52 +03:00
Nikolay Amiantov e80b22369d quake3: refactor wrapper, fix pak collisions 2016-09-24 12:49:59 +03:00
Nikolay Amiantov f2913e46fd ioquake3: 2016-04-05 -> 2016-08-11 2016-08-14 22:37:09 +03:00
Nikolay Amiantov a8aa91dc5c ioquake3: 2016-03-15 -> 2016-04-05 2016-04-30 03:12:33 +03:00
Nikolay Amiantov 7185aefbbe ioquake3: 2016-02-18 -> 2016-03-15 2016-03-20 17:07:31 +03:00
Nikolay Amiantov e3d9bdf8f8 ioquake3: 20151228 -> 2016-02-18 2016-03-04 14:42:38 +03:00
Nikolay Amiantov 5981fc4b6f quake3wrapper: split from quake3demo, make a function and fix multiple paks 2016-01-14 14:41:33 +03:00
Nikolay Amiantov 6b447a3c9b quake3demodata: split from point release, cleanup 2016-01-14 14:41:33 +03:00
Nikolay Amiantov 2852696c2e quake3pointrelease: init at 1.32b-3 2016-01-14 14:41:33 +03:00
Nikolay Amiantov 7fc7502db5 ioquake3: 1.36 -> 20151228
Renamed from `quake3game`
2016-01-14 14:41:33 +03:00
Vladimír Čunát 21e3ff658a x11: replace its usage by xlibsWrapper directly
Scilab note: the parameters already had pointed to nonexistent dirs
before this set of refactoring. But that config wasn't even used by
default.
2015-09-15 12:08:24 +02:00
Tobias Geerinckx-Rice b825befbdb quake3: add botlib patch for amd64
botlib abuses strcpy (source and dest overlap), and the strcpy function for 64
bit intel CPU's in the latest glibc, does not like this causing the bots to not
load.
2015-07-14 01:03:51 +02:00
Eric Seidel f3c6827373 rename all occurrences of stdenv.cc.gcc to stdenv.cc.cc 2015-01-14 20:27:55 -08:00
John Wiegley 28b6fb61e6 Change occurrences of gcc to the more general cc
This is done for the sake of Yosemite, which does not have gcc, and yet
this change is also compatible with Linux.
2014-12-26 11:06:21 -06:00
Eelco Dolstra aa17cbf0a8 Remove unnecessary override 2014-11-11 10:38:48 +01:00
Domen Kožar 43be15a89c fix quake3game build 2014-11-11 09:34:40 +01:00
Eelco Dolstra 60ad5c2b4e ioquake3: Remove meta.broken
It actually builds fine.
2014-11-04 14:28:09 +01:00
Longrin Wischnewski 6e7de2155b change md5sum to sha256sum for a few packages 2014-10-12 16:13:21 +02:00
Domen Kožar 68c131c2cc quake3demo: mark as broken 2014-08-25 19:00:51 +02:00
Eelco Dolstra acba9240cd nixos.org/tarballs -> tarballs.nixos.org
It's currently the same machine, but tarballs.nixos.org should become
an S3/CloudFront site eventually.
2013-06-25 14:12:16 +02:00
Eelco Dolstra 60f8478fde * ioquake: fix building on GCC 4.6.
svn path=/nixpkgs/branches/stdenv-updates/; revision=32383
2012-02-18 16:35:04 +00:00
Eelco Dolstra c556a6ea46 * "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointless
function, so obsolete it.

svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
2012-01-18 20:16:00 +00:00
Eelco Dolstra 3792a1ec37 * ioquake3 updated to 1.36. Also applied a hack to get better
coverage data.
* Quake 3 wrapper: wrap the dedicated server.

svn path=/nixpkgs/trunk/; revision=25487
2011-01-10 12:24:48 +00:00
Eelco Dolstra 08b3011953 * Support x86_64-linux.
svn path=/nixpkgs/trunk/; revision=19193
2010-01-03 23:19:57 +00:00
Michael Raskin a2ac3a3f18 Fixing a typo
svn path=/nixpkgs/trunk/; revision=13708
2009-01-05 14:19:27 +00:00
Eelco Dolstra d15a5e9625 * Get rid of references to losser.st-lab.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=13707
2009-01-05 14:01:42 +00:00
Eelco Dolstra 7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra ec882e97d5 * Use a non-corrupt copy of linuxq3apoint-1.31.x86.run.
* Make the baseq3 files a fixed-output derivation, so that if
  (say) stdenv changes, it doesn't have to be rebuilt.  This
  is nice because the baseq3 directory is pretty big.

svn path=/nixpkgs/trunk/; revision=8781
2007-05-27 14:57:59 +00:00
Eelco Dolstra cee7711f32 * Fixed the Q3A URLs.
svn path=/nixpkgs/trunk/; revision=8778
2007-05-27 10:36:02 +00:00
Eelco Dolstra bbe62e266b * Remove references to dontMakeInstall.
svn path=/nixpkgs/trunk/; revision=7500
2006-12-27 18:24:26 +00:00
Eelco Dolstra 6006d61835 * Added a bunch of descriptions.
svn path=/nixpkgs/trunk/; revision=6705
2006-10-11 16:45:55 +00:00
Eelco Dolstra 9f898a586b * Copy even more files (in particular from losser.st-lab.cs.uu.nl,
can't assume that it will live forever).

svn path=/nixpkgs/trunk/; revision=4624
2006-01-30 16:11:00 +00:00
Eelco Dolstra 3389f4bc36 * Copy lots of files to nix.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=4623
2006-01-30 16:04:03 +00:00
Eelco Dolstra 3ba77c1b40 * Get the Unreal Tournament 2004 demo to work with the new scheme for
handling OpenGL.

svn path=/nixpkgs/trunk/; revision=4616
2006-01-30 11:44:39 +00:00
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
Eelco Dolstra 3263d078dd * Get the Quake 3 demo data to work with the open source Quake 3.
quake3/demo takes care of downloading and patching the required PAK
  files.  quake3/wrapper calls the Quake binary with a synthesised
  directory of symlinks to activated PAK files.  This should make it
  easy to plug in the commercial PAKs, or third-party mods.

svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00
Eelco Dolstra 6557c84b19 * Fix the fix.
svn path=/nixpkgs/trunk/; revision=4601
2006-01-26 18:53:45 +00:00
Armijn Hemel 691e719ef0 fix the Nix expression, so it evaluates correctly...
svn path=/nixpkgs/trunk/; revision=4599
2006-01-26 18:50:25 +00:00
Eelco Dolstra d24417654c * Put a tarball of the Quake 3 sources somewhere.
svn path=/nixpkgs/trunk/; revision=4596
2006-01-26 15:31:37 +00:00
Eelco Dolstra 059858741c * Added basic Quake 3. Some wrapper stuff is still needed to get it
to work "out of the box" with hardware acceleration and either the
  shareware or full PAK files.  But with some hackery, I have gotten
  it to work with both Mesa software rendering and NVidia hardware
  rendering.

svn path=/nixpkgs/trunk/; revision=4595
2006-01-26 14:43:05 +00:00