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9 commits

Author SHA1 Message Date
Michael Raskin 1e99e7c30e Update OGRE library 2014-11-03 16:54:39 +03:00
Mateusz Kowalczyk 7a45996233 Turn some license strings into lib.licenses values 2014-07-28 11:31:14 +02:00
Lluís Batlle i Rossell 7e1d0c12a3 stuntrally: updating from 1.4 to 1.8
I updated ogre and mygui, too. Now myguiSvn is older than mygui.
We should check if this commit breaks other games that use ogre (ror?)
2013-01-10 15:11:12 +01:00
Ludovic Courtès adb332af4c Ogre: Build the samples.
svn path=/nixpkgs/trunk/; revision=33807
2012-04-17 09:57:57 +00:00
Ludovic Courtès 292e9d1029 Ogre: Rewrite using `stdenv'; enable various plug-ins.
svn path=/nixpkgs/trunk/; revision=33641
2012-04-06 09:07:23 +00:00
Lluís Batlle i Rossell 1a5c12c34c I made stuntrally work, thanks to adding the nvidia_cg_toolkit to ogre.
svn path=/nixpkgs/trunk/; revision=32257
2012-02-13 13:41:57 +00:00
Michael Raskin a74ae1f6ff OGRE needs leaving RPATH in place to work
svn path=/nixpkgs/trunk/; revision=26766
2011-04-09 15:51:00 +00:00
Lluís Batlle i Rossell 627812ffbb Adding Rigs of Rods.
Basically it builds, but I still don't know how to run it. I imagine the
installPhase is still too poor, but it's better than nothing.

I also added two mygui versions. That stable, and that required by Rigs of Roads (svn).

svn path=/nixpkgs/trunk/; revision=26618
2011-03-30 22:08:33 +00:00
Michael Raskin 22c42a26b6 Adding OGRE - object-oriented graphical engine
svn path=/nixpkgs/trunk/; revision=25240
2010-12-22 14:50:13 +00:00