1
0
Fork 1
mirror of https://github.com/NixOS/nixpkgs.git synced 2024-11-21 21:21:06 +00:00
Commit graph

10 commits

Author SHA1 Message Date
Eric Seidel f3c6827373 rename all occurrences of stdenv.cc.gcc to stdenv.cc.cc 2015-01-14 20:27:55 -08:00
John Wiegley 28b6fb61e6 Change occurrences of gcc to the more general cc
This is done for the sake of Yosemite, which does not have gcc, and yet
this change is also compatible with Linux.
2014-12-26 11:06:21 -06:00
Eelco Dolstra c556a6ea46 * "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointless
function, so obsolete it.

svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
2012-01-18 20:16:00 +00:00
Eelco Dolstra 3792a1ec37 * ioquake3 updated to 1.36. Also applied a hack to get better
coverage data.
* Quake 3 wrapper: wrap the dedicated server.

svn path=/nixpkgs/trunk/; revision=25487
2011-01-10 12:24:48 +00:00
Eelco Dolstra 08b3011953 * Support x86_64-linux.
svn path=/nixpkgs/trunk/; revision=19193
2010-01-03 23:19:57 +00:00
Eelco Dolstra 7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra 6006d61835 * Added a bunch of descriptions.
svn path=/nixpkgs/trunk/; revision=6705
2006-10-11 16:45:55 +00:00
Eelco Dolstra 3ba77c1b40 * Get the Unreal Tournament 2004 demo to work with the new scheme for
handling OpenGL.

svn path=/nixpkgs/trunk/; revision=4616
2006-01-30 11:44:39 +00:00
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
Eelco Dolstra 3263d078dd * Get the Quake 3 demo data to work with the open source Quake 3.
quake3/demo takes care of downloading and patching the required PAK
  files.  quake3/wrapper calls the Quake binary with a synthesised
  directory of symlinks to activated PAK files.  This should make it
  easy to plug in the commercial PAKs, or third-party mods.

svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00