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wesnoth: disable input frameworks
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@ -1,6 +1,6 @@
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{ stdenv, fetchurl, cmake, pkgconfig, SDL, SDL_image, SDL_mixer, SDL_net, SDL_ttf
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, pango, gettext, boost, freetype, libvorbis, fribidi, dbus, libpng, pcre
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, enableTools ? false
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, makeWrapper, enableTools ? false
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}:
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stdenv.mkDerivation rec {
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@ -14,7 +14,7 @@ stdenv.mkDerivation rec {
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sha256 = "0kifp6g1dsr16m6ngjq2hx19h851fqg326ps3krnhpyix963h3x5";
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};
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nativeBuildInputs = [ cmake pkgconfig ];
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nativeBuildInputs = [ cmake pkgconfig makeWrapper ];
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buildInputs = [ SDL SDL_image SDL_mixer SDL_net SDL_ttf pango gettext boost
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libvorbis fribidi dbus libpng pcre ];
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@ -23,6 +23,13 @@ stdenv.mkDerivation rec {
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enableParallelBuilding = true;
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# Wesnoth doesn't support input frameworks and Unicode input breaks when they are enabled.
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postInstall = ''
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for i in $out/bin/*; do
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wrapProgram "$i" --unset XMODIFIERS
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done
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'';
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meta = with stdenv.lib; {
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description = "The Battle for Wesnoth, a free, turn-based strategy game with a fantasy theme";
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longDescription = ''
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