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openttd: Fix build with fix from upstream.

This commit is contained in:
Moritz Ulrich 2014-12-22 17:28:45 +01:00
parent 656ae7a97c
commit e93c528a01
2 changed files with 37 additions and 0 deletions

View file

@ -17,6 +17,12 @@ stdenv.mkDerivation rec {
"--without-liblzo2"
];
# NOTE: Remove this patch in 1.4.5 or greater
patches = [
# Adapted from svn r27079
./fix-freetype-1.4.4.patch
];
makeFlags = "INSTALL_PERSONAL_DIR=";
postInstall = ''

View file

@ -0,0 +1,31 @@
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
===================================================================
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -537,6 +537,6 @@
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
+ unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
+ unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
@@ -554,6 +554,6 @@
/* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) {
- for (int y = 0; y < slot->bitmap.rows; y++) {
- for (int x = 0; x < slot->bitmap.width; x++) {
+ for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
+ for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
@@ -564,6 +564,6 @@
}
- for (int y = 0; y < slot->bitmap.rows; y++) {
- for (int x = 0; x < slot->bitmap.width; x++) {
+ for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
+ for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;