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documentation: cross-compilation - partial rewrite

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Klaas van Schelven 2017-09-15 14:16:22 +02:00
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@ -11,7 +11,7 @@
For example, a typical use of cross compilation is to compile programs for embedded devices.
These devices often don't have the computing power and memory to compile their own programs.
One might think that cross-compilation is a fairly niche concern, but there are advantages to being rigorous about distinguishing build-time vs run-time environments even when one is developing and deploying on the same machine.
Nixpkgs is increasingly adopting this opinion in that packages should be written with cross-compilation in mind, and nixpkgs should evaluate in a similar way (by minimizing cross-compilation-specific special cases) whether or not one is cross-compiling.
Nixpkgs is increasingly adopting the opinion that packages should be written with cross-compilation in mind, and nixpkgs should evaluate in a similar way (by minimizing cross-compilation-specific special cases) whether or not one is cross-compiling.
</para>
<para>
@ -30,11 +30,11 @@
<section>
<title>Platform parameters</title>
<para>
The three GNU Autoconf platforms, <wordasword>build</wordasword>, <wordasword>host</wordasword>, and <wordasword>target</wordasword>, are historically the result of much confusion.
<link xlink:href="https://gcc.gnu.org/onlinedocs/gccint/Configure-Terms.html" /> clears this up somewhat but there is more to be said.
An important advice to get out the way is, unless you are packaging a compiler or other build tool, just worry about the build and host platforms.
Dealing with just two platforms usually better matches people's preconceptions, and in this case is completely correct.
Nixpkgs follows the the <link xlink:href="https://gcc.gnu.org/onlinedocs/gccint/Configure-Terms.html">common historical convention of GNU autoconf</link> of distinguishing between 3 types of platform: <wordasword>build</wordasword>, <wordasword>host</wordasword>, and <wordasword>target</wordasword>.
In summary, <wordasword>build</wordasword> is the platform on which a package is being built, <wordasword>host</wordasword> is the platform on which it is to run. The third attribute, <wordasword>target</wordasword>, is relevant only for certain specific compilers and build tools.
</para>
<para>
In Nixpkgs, these three platforms are defined as attribute sets under the names <literal>buildPlatform</literal>, <literal>hostPlatform</literal>, and <literal>targetPlatform</literal>.
All three are always defined as attributes in the standard environment, and at the top level. That means one can get at them just like a dependency in a function that is imported with <literal>callPackage</literal>:
@ -52,7 +52,7 @@
<varlistentry>
<term><varname>hostPlatform</varname></term>
<listitem><para>
The "host platform" is the platform on which a package is run.
The "host platform" is the platform on which a package will be run.
This is the simplest platform to understand, but also the one with the worst name.
</para></listitem>
</varlistentry>
@ -60,22 +60,24 @@
<term><varname>targetPlatform</varname></term>
<listitem>
<para>
The "target platform" is black sheep.
The other two intrinsically apply to all compiled software—or any build process with a notion of "build-time" followed by "run-time".
The target platform only applies to programming tools, and even then only is a good for for some of them.
Briefly, GCC, Binutils, GHC, and certain other tools are written in such a way such that a single build can only compile code for a single platform.
Thus, when building them, one must think ahead about which platforms they wish to use the tool to produce machine code for, and build binaries for each.
The "target platform" attribute is, unlike the other two attributes, not actually fundamental to the process of building software.
Instead, it is only relevant for compatability with building certain specific compilers and build tools.
It can be safely ignored for all other packages.
</para>
<para>
There is no fundamental need to think about the target ahead of time like this.
LLVM, for example, was designed from the beginning with cross-compilation in mind, and so a normal LLVM binary will support every architecture that LLVM supports.
If the tool supports modular or pluggable backends, one might imagine specifying a <emphasis>set</emphasis> of target platforms / backends one wishes to support, rather than a single one.
The build process of certain compilers is written in such a way such that the compiler resulting from a single build can itself only produce binaries for a single platform.
The task specifying this single "target platform" is thus pushed to build time of the compiler.
The root cause of this mistake is often that the compiler (which will be run on the host) and the the standard library/runtime (which will be run on the target) are built by a single build process.
</para>
<para>
The biggest reason for mess, if there is one, is that many compilers have the bad habit a build process that builds the compiler and standard library/runtime together.
Then the specifying target platform is essential, because it determines the host platform of the standard library/runtime.
Nixpkgs tries to avoid this where possible too, but still, because the concept of a target platform is so ingrained now in Autoconf and other tools, it is best to support it as is.
Tools like LLVM that don't need up-front target platforms can safely ignore it like normal packages, and it will do no harm.
There is no fundamental need to think about a single target ahead of time like this.
If the tool supports modular or pluggable backends, both the need to specify the target at build time and the constraint of having only a single target disappear.
An example of such a tool is LLVM.
</para>
<para>
Although the existance of a "target platfom" is arguably a historical mistake, it is a common one: examples of tools that suffer from it are GCC, Binutils, GHC and Autoconf.
Nixpkgs tries to avoid sharing in the mistake where possible.
Still, because the concept of a target platform is so ingrained, it is best to support it as is.
</para>
</listitem>
</varlistentry>
@ -155,14 +157,22 @@
<section>
<title>Specifying Dependencies</title>
<para>
As mentioned in the introduction to this chapter, one can think about a build time vs run time distinction whether cross-compiling or not.
In the case of cross-compilation, this corresponds with whether a derivation running on the native or foreign platform is produced.
An interesting thing to think about is how this corresponds with the three Autoconf platforms.
In the run-time case, the depending and depended-on package simply have matching build, host, and target platforms.
But in the build-time case, one can imagine "sliding" the platforms one over.
The depended-on package's host and target platforms (respectively) become the depending package's build and host platforms.
This is the most important guiding principle behind cross-compilation with Nixpkgs, and will be called the <wordasword>sliding window principle</wordasword>.
In this section we explore the relationship between both runtime and buildtime dependencies and the 3 Autoconf platforms.
</para>
<para>
A runtime dependency between 2 packages implies that between them both the host and target platforms match.
This is directly implied by the meaning of "host platform" and "runtime dependency":
The package dependency exists while both packages are runnign on a single host platform.
</para>
<para>
A build time dependency, however, implies a shift in platforms between the depending package and the depended-on package.
The meaning of a build time dependency is that to build the depending package we need to be able to run the depended-on's package.
The depending package's build platform is therefore equal to the depended-on package's host platform.
Analogously, the depending package's host platform is equal to the depended-on package's target platform.
</para>
<para>
In this manner, given the 3 platforms for one package, we can determine the three platforms for all its transitive dependencies.
This is the most important guiding principle behind cross-compilation with Nixpkgs, and will be called the <wordasword>sliding window principle</wordasword>.
</para>
<para>
Some examples will probably make this clearer.