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nixos/tests/openarena: run real openarena clients
The old Quake3 NixOS test was removed in
50ea99cbc1
which served as a nice demo to
showcase what NixOS tests are capable of. This commit adds the same
functionality to run real openarena clients.
This commit is contained in:
parent
d3abaa51e1
commit
9f1c76f514
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@ -1,41 +1,71 @@
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import ./make-test-python.nix ({ pkgs, ...} : {
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name = "openarena";
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meta = with pkgs.stdenv.lib.maintainers; {
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maintainers = [ tomfitzhenry ];
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};
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import ./make-test-python.nix ({ pkgs, ...} :
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machine =
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let
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client =
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{ pkgs, ... }:
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{ imports = [];
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environment.systemPackages = with pkgs; [
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socat
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];
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services.openarena = {
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enable = true;
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extraFlags = [
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"+set dedicated 2"
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"+set sv_hostname 'My NixOS server'"
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"+map oa_dm1"
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];
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};
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{ imports = [ ./common/x11.nix ];
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hardware.opengl.driSupport = true;
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environment.systemPackages = [ pkgs.openarena ];
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};
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in {
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name = "openarena";
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meta = with pkgs.stdenv.lib.maintainers; {
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maintainers = [ fpletz ];
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};
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nodes =
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{ server =
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{ services.openarena = {
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enable = true;
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extraFlags = [ "+set g_gametype 0" "+map oa_dm7" "+addbot Angelyss" "+addbot Arachna" ];
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openPorts = true;
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};
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};
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client1 = client;
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client2 = client;
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};
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testScript =
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''
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machine.wait_for_unit("openarena.service")
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machine.wait_until_succeeds("ss --numeric --udp --listening | grep -q 27960")
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start_all()
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# The log line containing 'resolve address' is last and only message that occurs after
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# the server starts accepting clients.
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machine.wait_until_succeeds(
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"journalctl -u openarena.service | grep 'resolve address: dpmaster.deathmask.net'"
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server.wait_for_unit("openarena")
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server.wait_until_succeeds("ss --numeric --udp --listening | grep -q 27960")
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client1.wait_for_x()
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client2.wait_for_x()
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client1.execute("openarena +set r_fullscreen 0 +set name Foo +connect server &")
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client2.execute("openarena +set r_fullscreen 0 +set name Bar +connect server &")
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server.wait_until_succeeds(
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"journalctl -u openarena -e | grep -q 'Foo.*entered the game'"
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)
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server.wait_until_succeeds(
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"journalctl -u openarena -e | grep -q 'Bar.*entered the game'"
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)
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# Check it's possible to join the server.
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# Can't use substring match instead of grep because the output is not utf-8
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machine.succeed(
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"echo -n -e '\\xff\\xff\\xff\\xffgetchallenge' | socat - UDP4-DATAGRAM:127.0.0.1:27960 | grep -q challengeResponse"
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)
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server.sleep(10) # wait for a while to get a nice screenshot
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client1.screenshot("screen_client1_1")
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client2.screenshot("screen_client2_1")
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client1.block()
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server.sleep(10)
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client1.screenshot("screen_client1_2")
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client2.screenshot("screen_client2_2")
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client1.unblock()
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server.sleep(10)
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client1.screenshot("screen_client1_3")
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client2.screenshot("screen_client2_3")
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'';
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})
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