diff --git a/pkgs/games/quakespasm/vulkan.nix b/pkgs/games/quakespasm/vulkan.nix new file mode 100644 index 000000000000..675c2ab4b4d8 --- /dev/null +++ b/pkgs/games/quakespasm/vulkan.nix @@ -0,0 +1,47 @@ +{ stdenv, SDL2, fetchFromGitHub, makeWrapper, gzip, libvorbis, libmad, vulkan-loader }: +stdenv.mkDerivation rec { + name = "vkquake-${version}"; + majorVersion = "0.97"; + version = "${majorVersion}.3"; + + src = fetchFromGitHub { + owner = "Novum"; + repo = "vkQuake"; + rev = version; + sha256 = "11z9k5aw9ip7ggmgjdnaq4g45pxqiy0xhd4jqqmgzpmfdbjk4x13"; + }; + + sourceRoot = "source/Quake"; + + buildInputs = [ + makeWrapper gzip SDL2 libvorbis libmad vulkan-loader.dev + ]; + + preInstall = '' + mkdir -p "$out/bin" + ''; + + makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ]; + + postFixup = '' + wrapProgram $out/bin/vkquake --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib + ''; + + enableParallelBuilding = true; + + meta = { + description = "Vulkan Quake port based on QuakeSpasm"; + homepage = src.meta.homepage; + longDescription = '' + vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. + It is based on the popular QuakeSpasm port and runs all mods compatible with it + like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo + application that shows basic usage of the API. For example it demonstrates render + passes & sub passes, pipeline barriers & synchronization, compute shaders, push & + specialization constants, CPU/GPU parallelism and memory pooling. + ''; + + platforms = stdenv.lib.platforms.linux; + maintainers = [ stdenv.lib.maintainers.gnidorah ]; + }; +} diff --git a/pkgs/top-level/all-packages.nix b/pkgs/top-level/all-packages.nix index 8f9dbb80ed04..06bd4c58ae7d 100644 --- a/pkgs/top-level/all-packages.nix +++ b/pkgs/top-level/all-packages.nix @@ -18636,6 +18636,7 @@ with pkgs; quake3pointrelease = callPackage ../games/quake3/content/pointrelease.nix { }; quakespasm = callPackage ../games/quakespasm { }; + vkquake = callPackage ../games/quakespasm/vulkan.nix { }; ioquake3 = callPackage ../games/quake3/ioquake { };