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gamenetworkingsockets: init at 1.2.0
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32
pkgs/development/libraries/gamenetworkingsockets/default.nix
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32
pkgs/development/libraries/gamenetworkingsockets/default.nix
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@ -0,0 +1,32 @@
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{ stdenv, fetchFromGitHub, cmake, ninja, go, protobuf, openssl }:
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stdenv.mkDerivation rec {
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pname = "GameNetworkingSockets";
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version = "1.2.0";
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src = fetchFromGitHub {
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owner = "ValveSoftware";
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repo = pname;
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rev = "v${version}";
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sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6";
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};
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nativeBuildInputs = [ cmake ninja go ];
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cmakeFlags = [ "-G Ninja" ];
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# tmp home for go
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preBuild = "export HOME=\"$TMPDIR\"";
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buildInputs = [ protobuf openssl ];
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meta = with stdenv.lib; {
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# build failure is resolved on master, remove at next release
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broken = stdenv.isDarwin;
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description = "GameNetworkingSockets is a basic transport layer for games";
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license = licenses.bsd3;
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platforms = platforms.unix;
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inherit (src.meta) homepage;
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maintainers = [ maintainers.sternenseemann ];
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};
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}
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@ -13254,6 +13254,8 @@ in
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funambol = callPackage ../development/libraries/funambol { };
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gamenetworkingsockets = callPackage ../development/libraries/gamenetworkingsockets { };
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gamin = callPackage ../development/libraries/gamin { };
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fam = gamin; # added 2018-04-25
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