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gamenetworkingsockets: init at 1.2.0

This commit is contained in:
sternenseemann 2020-12-17 03:19:25 +01:00 committed by Profpatsch
parent 82fd153465
commit 7ce707f760
2 changed files with 34 additions and 0 deletions

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@ -0,0 +1,32 @@
{ stdenv, fetchFromGitHub, cmake, ninja, go, protobuf, openssl }:
stdenv.mkDerivation rec {
pname = "GameNetworkingSockets";
version = "1.2.0";
src = fetchFromGitHub {
owner = "ValveSoftware";
repo = pname;
rev = "v${version}";
sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6";
};
nativeBuildInputs = [ cmake ninja go ];
cmakeFlags = [ "-G Ninja" ];
# tmp home for go
preBuild = "export HOME=\"$TMPDIR\"";
buildInputs = [ protobuf openssl ];
meta = with stdenv.lib; {
# build failure is resolved on master, remove at next release
broken = stdenv.isDarwin;
description = "GameNetworkingSockets is a basic transport layer for games";
license = licenses.bsd3;
platforms = platforms.unix;
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
};
}

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@ -13254,6 +13254,8 @@ in
funambol = callPackage ../development/libraries/funambol { };
gamenetworkingsockets = callPackage ../development/libraries/gamenetworkingsockets { };
gamin = callPackage ../development/libraries/gamin { };
fam = gamin; # added 2018-04-25