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Adding LOVE Lua-based game framework/interpreter
svn path=/nixpkgs/trunk/; revision=29188
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pkgs/development/interpreters/love/default.nix
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58
pkgs/development/interpreters/love/default.nix
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@ -0,0 +1,58 @@
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x@{builderDefsPackage
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, lua5, mpg123, physfs, freetype, libdevil, openal, SDL, libvorbis
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, libogg, flac, mesa, libtiff, libpng, libjpeg, libmodplug
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, ...}:
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builderDefsPackage
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(a :
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let
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helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
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[];
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buildInputs = map (n: builtins.getAttr n x)
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(builtins.attrNames (builtins.removeAttrs x helperArgNames));
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sourceInfo = rec {
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baseName="love";
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version="0.7.2";
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name="${baseName}-${version}";
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url="https://bitbucket.org/rude/love/downloads/${name}-linux-src.tar.gz";
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hash="0s7jywkvydlshlgy11ilzngrnybmq5xlgzp2v2dhlffwrfqdqym5";
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};
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in
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rec {
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src = a.fetchurl {
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url = sourceInfo.url;
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sha256 = sourceInfo.hash;
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};
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inherit (sourceInfo) name version;
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inherit buildInputs;
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/* doConfigure should be removed if not needed */
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phaseNames = ["setVars" "fixSrc" "doConfigure" "doMakeInstall"];
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fixSrc =a.fullDepEntry ''
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sed -e '/typedef void (\*__GLXextFuncPtr)/d' -i src/modules/graphics/opengl/GLee.h
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'' ["minInit" "doUnpack"];
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setVars = a.noDepEntry ''
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export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I${SDL}/include/SDL"
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export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I${freetype}/include/freetype2"
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'';
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meta = {
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description = "A Lua-based 2D game engine/scripting language";
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maintainers = with a.lib.maintainers;
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[
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raskin
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];
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platforms = with a.lib.platforms;
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linux;
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license = a.lib.licenses.zlib;
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};
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passthru = {
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updateInfo = {
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downloadPage = "http://love2d.org/";
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};
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};
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}) x
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@ -2490,6 +2490,8 @@ let
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kona = callPackage ../development/interpreters/kona {};
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love = callPackage ../development/interpreters/love {};
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lua4 = callPackage ../development/interpreters/lua-4 { };
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lua5 = callPackage ../development/interpreters/lua-5 { };
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