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Adding LOVE Lua-based game framework/interpreter

svn path=/nixpkgs/trunk/; revision=29188
This commit is contained in:
Michael Raskin 2011-09-11 17:05:48 +00:00
parent 90d89bfe68
commit 7bb4bf3fe0
2 changed files with 60 additions and 0 deletions

View file

@ -0,0 +1,58 @@
x@{builderDefsPackage
, lua5, mpg123, physfs, freetype, libdevil, openal, SDL, libvorbis
, libogg, flac, mesa, libtiff, libpng, libjpeg, libmodplug
, ...}:
builderDefsPackage
(a :
let
helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
[];
buildInputs = map (n: builtins.getAttr n x)
(builtins.attrNames (builtins.removeAttrs x helperArgNames));
sourceInfo = rec {
baseName="love";
version="0.7.2";
name="${baseName}-${version}";
url="https://bitbucket.org/rude/love/downloads/${name}-linux-src.tar.gz";
hash="0s7jywkvydlshlgy11ilzngrnybmq5xlgzp2v2dhlffwrfqdqym5";
};
in
rec {
src = a.fetchurl {
url = sourceInfo.url;
sha256 = sourceInfo.hash;
};
inherit (sourceInfo) name version;
inherit buildInputs;
/* doConfigure should be removed if not needed */
phaseNames = ["setVars" "fixSrc" "doConfigure" "doMakeInstall"];
fixSrc =a.fullDepEntry ''
sed -e '/typedef void (\*__GLXextFuncPtr)/d' -i src/modules/graphics/opengl/GLee.h
'' ["minInit" "doUnpack"];
setVars = a.noDepEntry ''
export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I${SDL}/include/SDL"
export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I${freetype}/include/freetype2"
'';
meta = {
description = "A Lua-based 2D game engine/scripting language";
maintainers = with a.lib.maintainers;
[
raskin
];
platforms = with a.lib.platforms;
linux;
license = a.lib.licenses.zlib;
};
passthru = {
updateInfo = {
downloadPage = "http://love2d.org/";
};
};
}) x

View file

@ -2490,6 +2490,8 @@ let
kona = callPackage ../development/interpreters/kona {};
love = callPackage ../development/interpreters/love {};
lua4 = callPackage ../development/interpreters/lua-4 { };
lua5 = callPackage ../development/interpreters/lua-5 { };