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gzdoom: 2.3.2 -> 3.0.1
also change license to gpl3, gzdoom migrated licenses! (yay)
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@ -4,13 +4,13 @@
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stdenv.mkDerivation rec {
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name = "gzdoom-${version}";
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version = "2.3.2";
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version = "3.0.1";
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src = fetchFromGitHub {
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owner = "coelckers";
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repo = "gzdoom";
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rev = "g${version}";
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sha256 = "1ys7wl4ygvm2lm49qjpql6c5i8gydmbg4f436bcpkywf5srr6xrd";
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sha256 = "0s0hl7pa2gr3cm884q7np5naybhv4hqhbfd3s45a8hdf72n6c9cm";
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};
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nativeBuildInputs = [ cmake makeWrapper ];
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@ -27,7 +27,7 @@ stdenv.mkDerivation rec {
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sed -i \
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-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
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-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
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src/sound/music_fluidsynth_mididevice.cpp
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src/sound/mididevices/music_fluidsynth_mididevice.cpp
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'';
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installPhase = ''
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@ -42,8 +42,7 @@ stdenv.mkDerivation rec {
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meta = with stdenv.lib; {
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homepage = "https://github.com/coelckers/gzdoom";
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description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
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# Doom source license, MAME license
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license = licenses.unfreeRedistributable;
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license = licenses.gpl3;
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platforms = platforms.linux;
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maintainers = with maintainers; [ lassulus ];
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};
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