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cogl: fix build on darwin (close #924)

This commit is contained in:
Jason \"Don\" O'Conal 2013-09-06 23:54:46 +10:00 committed by Vladimír Čunát
parent 692dfb6af9
commit 63051ab66b

View file

@ -1,6 +1,6 @@
{ stdenv, fetchurl, pkgconfig, mesa, glib, gdk_pixbuf
, pangoSupport ? true, pango, cairo
, libXfixes, libXcomposite, libXdamage }:
{ stdenv, fetchurl, pkgconfig, mesa, glib, gdk_pixbuf, libXfixes, libXcomposite
, libXdamage, libintlOrEmpty
, pangoSupport ? true, pango, cairo }:
stdenv.mkDerivation rec {
name = "cogl-1.8.2";
@ -13,19 +13,28 @@ stdenv.mkDerivation rec {
nativeBuildInputs = [ pkgconfig ];
propagatedBuildInputs =
[ mesa glib gdk_pixbuf libXfixes libXcomposite libXdamage ];
[ mesa glib gdk_pixbuf libXfixes libXcomposite libXdamage ]
++ libintlOrEmpty;
buildInputs = stdenv.lib.optionals pangoSupport [ pango cairo ];
meta = {
COGL_PANGO_DEP_CFLAGS
= stdenv.lib.optionalString (stdenv.isDarwin && pangoSupport)
"-I${pango}/include/pango-1.0 -I${cairo}/include/cairo";
NIX_LDFLAGS = stdenv.lib.optionalString stdenv.isDarwin "-lintl";
meta = with stdenv.lib; {
description = "A small open source library for using 3D graphics hardware for rendering";
longDescription =
''
Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL
and is designed to make it easy to write orthogonal components that can
render without stepping on each others toes.
'';
maintainers = with maintainers; [ lovek323 ];
longDescription = ''
Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL
and is designed to make it easy to write orthogonal components that can
render without stepping on each other's toes.
'';
inherit (glib.meta) platforms;
};
}