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Add cogl 1.18

This commit is contained in:
Luca Bruno 2014-05-19 14:53:06 +02:00 committed by Luca Bruno
parent 380af2be66
commit 3b39718eba
3 changed files with 62 additions and 0 deletions

View file

@ -4,6 +4,7 @@ rec {
inherit (pkgs) glib gtk2 gtk3 gnome2;
gnome3 = pkgs.gnome3_12;
upower = pkgs.upower_99;
cogl = pkgs.cogl_1_18;
gtk = gtk3; # just to be sure
libcanberra = pkgs.libcanberra_gtk3; # just to be sure
inherit (pkgs.gnome2) ORBit2;

View file

@ -0,0 +1,59 @@
{ stdenv, fetchurl, pkgconfig, mesa_noglu, glib, gdk_pixbuf, xorg, libintlOrEmpty
, pangoSupport ? true, pango, cairo, gobjectIntrospection, wayland
, gstreamerSupport ? true, gst_all_1 }:
let
ver_maj = "1.18";
ver_min = "0";
in
stdenv.mkDerivation rec {
name = "cogl-${ver_maj}.${ver_min}";
src = fetchurl {
url = "mirror://gnome/sources/cogl/${ver_maj}/${name}.tar.xz";
sha256 = "0phg76jpkn0j948axavzr15gyrqipzmzzr66nlp3dfksgszixnd4";
};
nativeBuildInputs = [ pkgconfig ];
configureFlags = [
"--enable-introspection"
"--enable-gles1"
"--enable-gles2"
"--enable-kms-egl-platform"
"--enable-wayland-egl-platform"
"--enable-wayland-egl-server"
] ++ stdenv.lib.optional gstreamerSupport "--enable-cogl-gst";
propagatedBuildInputs = with xorg; [
glib gdk_pixbuf gobjectIntrospection
mesa_noglu libXrandr libXfixes libXcomposite libXdamage wayland
]
++ libintlOrEmpty
++ stdenv.lib.optionals gstreamerSupport [ gst_all_1.gstreamer
gst_all_1.gst-plugins-base ];
buildInputs = stdenv.lib.optionals pangoSupport [ pango cairo ];
COGL_PANGO_DEP_CFLAGS
= stdenv.lib.optionalString (stdenv.isDarwin && pangoSupport)
"-I${pango}/include/pango-1.0 -I${cairo}/include/cairo";
NIX_LDFLAGS = stdenv.lib.optionalString stdenv.isDarwin "-lintl";
#doCheck = true; # all tests fail (no idea why)
meta = with stdenv.lib; {
description = "A small open source library for using 3D graphics hardware for rendering";
maintainers = with maintainers; [ lovek323 ];
longDescription = ''
Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL
and is designed to make it easy to write orthogonal components that can
render without stepping on each other's toes.
'';
platforms = stdenv.lib.platforms.mesaPlatforms;
};
}

View file

@ -4264,6 +4264,8 @@ let
cogl = callPackage ../development/libraries/cogl { };
cogl_1_18 = callPackage ../development/libraries/cogl/1.18.nix { };
coin3d = callPackage ../development/libraries/coin3d { };
commoncpp2 = callPackage ../development/libraries/commoncpp2 { };