mirror of
https://github.com/NixOS/nixpkgs.git
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cataclysm-dda{,-git}: move common attributes to common.nix
This commit is contained in:
parent
464cf105c6
commit
206e271e32
96
pkgs/games/cataclysm-dda/common.nix
Normal file
96
pkgs/games/cataclysm-dda/common.nix
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@ -0,0 +1,96 @@
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{ stdenv, fetchFromGitHub, pkgconfig, gettext, lua, ncurses
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, tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
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, debug
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}:
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let
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inherit (stdenv.lib) optionals;
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cursesDeps = [ gettext lua ncurses ];
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tilesDeps = [ SDL2 SDL2_image SDL2_mixer SDL2_ttf freetype ]
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++ optionals stdenv.isDarwin [ Cocoa ];
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common = {
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = cursesDeps ++ optionals tiles tilesDeps;
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postPatch = ''
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patchShebangs .
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'';
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makeFlags = [
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"PREFIX=$(out)" "LUA=1" "USE_HOME_DIR=1" "LANGUAGES=all"
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] ++ optionals (!debug) [
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"RELEASE=1"
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] ++ optionals tiles [
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"TILES=1" "SOUND=1"
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] ++ optionals stdenv.isDarwin [
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"NATIVE=osx" "CLANG=1"
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];
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dontStrip = debug;
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meta = with stdenv.lib; {
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description = "A free, post apocalyptic, zombie infested rogue-like";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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homepage = https://cataclysmdda.org/;
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license = licenses.cc-by-sa-30;
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platforms = platforms.unix;
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};
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};
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utils = {
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fetchFromCleverRaven = { rev, sha256 }:
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fetchFromGitHub {
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owner = "CleverRaven";
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repo = "Cataclysm-DDA";
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inherit rev sha256;
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};
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installXDGAppLauncher = ''
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launcher="$out/share/applications/cataclysm-dda.desktop"
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install -D -m 444 data/xdg/com.cataclysmdda.cataclysm-dda.desktop -T "$launcher"
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sed -i "$launcher" -e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
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install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
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'';
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installMacOSAppLauncher = ''
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app=$out/Applications/Cataclysm.app
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install -D -m 444 data/osx/Info.plist -t $app/Contents
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install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
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mkdir $app/Contents/MacOS
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launcher=$app/Contents/MacOS/Cataclysm.sh
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cat << EOF > $launcher
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#!${stdenv.shell}
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$out/bin/cataclysm-tiles
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EOF
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chmod 555 $launcher
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'';
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};
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in
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{ inherit common utils; }
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@ -1,43 +1,30 @@
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{ fetchFromGitHub, stdenv, pkgconfig, ncurses, lua, SDL2, SDL2_image, SDL2_ttf,
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SDL2_mixer, freetype, gettext, Cocoa, libicns,
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tiles ? true }:
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{ stdenv, callPackage, ncurses
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, tiles ? true, Cocoa, libicns
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, debug ? false
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}:
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stdenv.mkDerivation rec {
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let
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inherit (stdenv.lib) optionals optionalString;
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inherit (callPackage ./common.nix { inherit tiles Cocoa debug; }) common utils;
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inherit (utils) fetchFromCleverRaven installMacOSAppLauncher;
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in
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stdenv.mkDerivation (common // rec {
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version = "0.C";
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name = "cataclysm-dda-${version}";
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src = fetchFromGitHub {
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owner = "CleverRaven";
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repo = "Cataclysm-DDA";
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src = fetchFromCleverRaven {
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rev = "${version}";
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sha256 = "03sdzsk4qdq99qckq0axbsvg1apn6xizscd8pwp5w6kq2fyj5xkv";
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};
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nativeBuildInputs = [ pkgconfig ]
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++ stdenv.lib.optionals (tiles && stdenv.isDarwin) [ libicns ];
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buildInputs = with stdenv.lib; [ ncurses lua gettext ]
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++ optionals tiles [ SDL2 SDL2_image SDL2_ttf SDL2_mixer freetype ]
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++ optionals (tiles && stdenv.isDarwin) [ Cocoa ];
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nativeBuildInputs = common.nativeBuildInputs
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++ optionals (tiles && stdenv.isDarwin) [ libicns ];
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patches = [ ./patches/fix_locale_dir.patch ];
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postPatch = ''
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patchShebangs .
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'';
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makeFlags = with stdenv.lib; [
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"PREFIX=$(out)"
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"LUA=1"
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"RELEASE=1"
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"USE_HOME_DIR=1"
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# "LANGUAGES=all" # vanilla C:DDA installs all translations even without this flag!
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] ++ optionals tiles [
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"TILES=1"
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"SOUND=1"
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] ++ optionals stdenv.isDarwin [
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"NATIVE=osx"
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"CLANG=1"
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makeFlags = common.makeFlags
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++ optionals stdenv.isDarwin [
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"OSX_MIN=10.6" # SDL for macOS only supports deploying on 10.6 and above
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] ++ optionals stdenv.cc.isGNU [
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"WARNINGS+=-Wno-deprecated-declarations"
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@ -46,57 +33,20 @@ stdenv.mkDerivation rec {
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"WARNINGS+=-Wno-inconsistent-missing-override"
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];
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NIX_CFLAGS_COMPILE = stdenv.lib.optionalString stdenv.cc.isClang "-Wno-user-defined-warnings";
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NIX_CFLAGS_COMPILE = optionalString stdenv.cc.isClang "-Wno-user-defined-warnings";
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postBuild = stdenv.lib.optionalString (tiles && stdenv.isDarwin) ''
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postBuild = optionalString (tiles && stdenv.isDarwin) ''
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# iconutil on macOS is not available in nixpkgs
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png2icns data/osx/AppIcon.icns data/osx/AppIcon.iconset/*
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'';
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postInstall = stdenv.lib.optionalString (tiles && stdenv.isDarwin) ''
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app=$out/Applications/Cataclysm.app
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install -D -m 444 data/osx/Info.plist -t $app/Contents
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install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
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mkdir $app/Contents/MacOS
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launcher=$app/Contents/MacOS/Cataclysm.sh
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cat << SCRIPT > $launcher
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#!/bin/sh
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$out/bin/cataclysm-tiles
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SCRIPT
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chmod 555 $launcher
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'';
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postInstall = optionalString (tiles && stdenv.isDarwin)
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installMacOSAppLauncher;
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# Disable, possible problems with hydra
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#enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "A free, post apocalyptic, zombie infested rogue-like";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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homepage = https://cataclysmdda.org/;
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license = licenses.cc-by-sa-30;
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maintainers = [ maintainers.skeidel ];
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platforms = platforms.unix;
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meta = common.meta // {
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maintainers = with stdenv.lib.maintainers; [ skeidel ];
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};
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}
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})
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@ -1,100 +1,44 @@
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{ fetchFromGitHub, stdenv, pkgconfig, ncurses, lua, SDL2, SDL2_image, SDL2_ttf,
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SDL2_mixer, freetype, gettext, CoreFoundation, Cocoa,
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tiles ? true, debug ? false }:
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{ stdenv, callPackage
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, tiles ? true, Cocoa, CoreFoundation
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, debug ? false
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}:
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stdenv.mkDerivation rec {
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let
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inherit (stdenv.lib) optionals optionalString substring;
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inherit (callPackage ./common.nix { inherit tiles Cocoa debug; }) common utils;
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inherit (utils) fetchFromCleverRaven installXDGAppLauncher installMacOSAppLauncher;
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in
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stdenv.mkDerivation (common // rec {
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version = "2018-07-15";
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name = "cataclysm-dda-git-${version}";
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src = fetchFromGitHub {
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owner = "CleverRaven";
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repo = "Cataclysm-DDA";
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src = fetchFromCleverRaven {
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rev = "e1e5d81";
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sha256 = "198wfj8l1p8xlwicj92cq237pzv2ha9pcf240y7ijhjpmlc9jkr1";
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};
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = with stdenv.lib; [ ncurses lua gettext ]
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++ optionals stdenv.isDarwin [ CoreFoundation ]
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++ optionals tiles [ SDL2 SDL2_image SDL2_ttf SDL2_mixer freetype ]
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++ optionals (tiles && stdenv.isDarwin) [ Cocoa ];
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buildInputs = common.buildInputs
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++ optionals stdenv.isDarwin [ CoreFoundation ];
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patches = [ ./patches/fix_locale_dir_git.patch ];
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postPatch = ''
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patchShebangs .
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sed -i data/xdg/com.cataclysmdda.cataclysm-dda.desktop \
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-e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
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'';
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makeFlags = with stdenv.lib; [
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"PREFIX=$(out)"
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"LUA=1"
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"USE_HOME_DIR=1"
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"LANGUAGES=all"
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makeFlags = common.makeFlags ++ [
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"VERSION=git-${version}-${substring 0 8 src.rev}"
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] ++ optionals tiles [
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"TILES=1"
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"SOUND=1"
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] ++ optionals stdenv.isDarwin [
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"NATIVE=osx"
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"CLANG=1"
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] ++ optionals (! debug) [
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"RELEASE=1"
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];
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postInstall = with stdenv.lib; optionalString (tiles && !stdenv.isDarwin) ''
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install -D -m 444 data/xdg/com.cataclysmdda.cataclysm-dda.desktop -T $out/share/applications/cataclysm-dda.desktop
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install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
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'' + optionalString (tiles && stdenv.isDarwin) ''
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app=$out/Applications/Cataclysm.app
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install -D -m 444 data/osx/Info.plist -t $app/Contents
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install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
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mkdir $app/Contents/MacOS
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launcher=$app/Contents/MacOS/Cataclysm.sh
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cat << SCRIPT > $launcher
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#!/bin/sh
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$out/bin/cataclysm-tiles
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SCRIPT
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chmod 555 $launcher
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'';
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postInstall = optionalString tiles
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( if !stdenv.isDarwin
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then installXDGAppLauncher
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else installMacOSAppLauncher
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);
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# https://hydra.nixos.org/build/65193254
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# src/weather_data.cpp:203:1: fatal error: opening dependency file obj/tiles/weather_data.d: No such file or directory
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# make: *** [Makefile:687: obj/tiles/weather_data.o] Error 1
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enableParallelBuilding = false;
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dontStrip = debug;
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meta = with stdenv.lib; {
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description = "A free, post apocalyptic, zombie infested rogue-like";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
|
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
|
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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maintainers = with maintainers; [ rardiol ];
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homepage = https://cataclysmdda.org/;
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license = licenses.cc-by-sa-30;
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platforms = platforms.unix;
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meta = common.meta // {
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maintainers = with stdenv.lib.maintainers; [ rardiol ];
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};
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}
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})
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